[Mesa-dev] [PATCH v2 8/8] mesa: rework the meaning of gl_debug_message::length
Timothy Arceri
timothy.arceri at collabora.com
Wed Nov 25 21:26:15 PST 2015
On Thu, 2015-11-26 at 00:36 +0000, Emil Velikov wrote:
> Currently it stores strlen(buf) whenever the user originally provided
> a
> negative value for length.
>
> Although I've not seen any explicit text in the spec, CTS requires
> that
> the very same length (be that negative value or not) is returned back
> on
> Pop.
>
> So let's push down the length < 0 checks, tweak the meaning of
> gl_debug_message::length and fix GetDebugMessageLog to add and count
> the
> null terminators, as required by the spec.
>
> v2: return correct total length in GetDebugMessageLog
>
> XXX:
> - should we use -1, or strlen on ENOMEM in debug_message_store ?
> - split out the GetDebugMessageLog fixes into separate patch ?
> - split the "push the length < 0 check further down" into separate
> patch ?
>
> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> ---
> src/mesa/main/errors.c | 43 ++++++++++++++++++++++++----------------
> ---
> 1 file changed, 24 insertions(+), 19 deletions(-)
>
> diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
> index 79149a9..78d21cc 100644
> --- a/src/mesa/main/errors.c
> +++ b/src/mesa/main/errors.c
> @@ -76,6 +76,8 @@ struct gl_debug_message
> enum mesa_debug_type type;
> GLuint id;
> enum mesa_debug_severity severity;
> + /* length as given by the user - if message was explicitly null
> terminated,
> + * length can be negative */
> GLsizei length;
> GLcharARB *message;
> };
> @@ -211,14 +213,19 @@ debug_message_store(struct gl_debug_message
> *msg,
> enum mesa_debug_severity severity,
> GLsizei len, const char *buf)
> {
> + GLsizei length = len;
> +
> assert(!msg->message && !msg->length);
>
> - msg->message = malloc(len+1);
> + if (length < 0)
> + length = strlen(buf);
> +
> + msg->message = malloc(length+1);
> if (msg->message) {
> - (void) strncpy(msg->message, buf, (size_t)len);
> - msg->message[len] = '\0';
> + (void) strncpy(msg->message, buf, (size_t)length);
> + msg->message[length] = '\0';
>
> - msg->length = len+1;
> + msg->length = len;
> msg->source = source;
> msg->type = type;
> msg->id = id;
> @@ -229,7 +236,7 @@ debug_message_store(struct gl_debug_message *msg,
>
> /* malloc failed! */
> msg->message = out_of_memory;
> - msg->length = strlen(out_of_memory)+1;
> + msg->length = -1;
Why change this?
> msg->source = MESA_DEBUG_SOURCE_OTHER;
> msg->type = MESA_DEBUG_TYPE_ERROR;
> msg->id = oom_msg_id;
> @@ -607,7 +614,7 @@ debug_log_message(struct gl_debug_state *debug,
> GLint nextEmpty;
> struct gl_debug_message *emptySlot;
>
> - assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
> + assert(len < MAX_DEBUG_MESSAGE_LENGTH);
>
> if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
> return;
> @@ -1004,8 +1011,6 @@ _mesa_DebugMessageInsert(GLenum source, GLenum
> type, GLuint id,
> if (!validate_params(ctx, INSERT, callerstr, source, type,
> severity))
> return; /* GL_INVALID_ENUM */
>
> - if (length < 0)
> - length = strlen(buf);
This should be in the previous patch.
> if (!validate_length(ctx, callerstr, length, buf))
> return; /* GL_INVALID_VALUE */
>
> @@ -1047,23 +1052,28 @@ _mesa_GetDebugMessageLog(GLuint count,
> GLsizei logSize, GLenum *sources,
>
> for (ret = 0; ret < count; ret++) {
> const struct gl_debug_message *msg =
> debug_fetch_message(debug);
> + GLsizei len;
>
> if (!msg)
> break;
>
> - if (logSize < msg->length && messageLog != NULL)
> + len = msg->length;
> + if (len < 0)
> + len = strlen(msg->message);
> +
> + if (logSize < len+1 && messageLog != NULL)
> break;
>
> if (messageLog) {
> - assert(msg->message[msg->length-1] == '\0');
> - (void) strncpy(messageLog, msg->message, (size_t)msg
> ->length);
> + assert(msg->message[len] == '\0');
> + (void) strncpy(messageLog, msg->message, (size_t)len+1);
>
> - messageLog += msg->length;
> - logSize -= msg->length;
> + messageLog += len+1;
> + logSize -= len+1;
> }
>
> if (lengths)
> - *lengths++ = msg->length;
> + *lengths++ = len+1;
> if (severities)
> *severities++ = debug_severity_enums[msg->severity];
> if (sources)
> @@ -1173,8 +1183,6 @@ _mesa_PushDebugGroup(GLenum source, GLuint id,
> GLsizei length,
> return;
> }
>
> - if (length < 0)
> - length = strlen(message);
This should be in the previous patch.
> if (!validate_length(ctx, callerstr, length, message))
> return; /* GL_INVALID_VALUE */
>
> @@ -1626,9 +1634,6 @@ _mesa_shader_debug( struct gl_context *ctx,
> GLenum type, GLuint *id,
>
> debug_get_id(id);
>
> - if (len < 0)
> - len = strlen(msg);
This should be in a separate patch. Also we could just change
_mesa_shader_debug to only pass the message and not the length an
change this to to get the string length There seems to be only a single
caller to this and its doing.
_mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
> -
> /* Truncate the message if necessary. */
> if (len >= MAX_DEBUG_MESSAGE_LENGTH)
> len = MAX_DEBUG_MESSAGE_LENGTH - 1;
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