[Mesa-dev] [PATCH 2/2] gallium/util: Fix util_blitter_clear_depth_stencil() for num_layers>1
Edward O'Callaghan
eocallaghan at alterapraxis.com
Wed Nov 25 21:55:01 PST 2015
Previously util_blitter_clear_depth_stencil() could not clear more
than the first layer. We need to generalise this as we did for
util_blitter_clear_render_target().
Signed-off-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
---
src/gallium/auxiliary/util/u_blitter.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 7f213fa..759c88f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1929,11 +1929,19 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- (float) depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ unsigned num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
+ if (num_layers > 1 && ctx->has_layered) {
+ blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
+ blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
+ }
+ else {
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
+ (float) depth,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
+ }
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);
--
2.5.0
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