[Mesa-dev] [PATCH v2 24/42] nir: Translate glsl shared var load intrinsic to nir intrinsic

Iago Toral itoral at igalia.com
Thu Nov 26 00:33:40 PST 2015


On Wed, 2015-11-25 at 10:17 -0500, Connor Abbott wrote:
> On Wed, Nov 25, 2015 at 4:48 AM, Iago Toral <itoral at igalia.com> wrote:
> > On Tue, 2015-11-17 at 21:54 -0800, Jordan Justen wrote:
> >> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> >> ---
> >>  src/glsl/nir/glsl_to_nir.cpp  | 29 +++++++++++++++++++++++++++++
> >>  src/glsl/nir/nir_intrinsics.h |  1 +
> >>  2 files changed, 30 insertions(+)
> >>
> >> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
> >> index 6d24341..a59d09c 100644
> >> --- a/src/glsl/nir/glsl_to_nir.cpp
> >> +++ b/src/glsl/nir/glsl_to_nir.cpp
> >> @@ -727,6 +727,8 @@ nir_visitor::visit(ir_call *ir)
> >>           op = nir_intrinsic_memory_barrier_image;
> >>        } else if (strcmp(ir->callee_name(), "__intrinsic_memory_barrier_shared") == 0) {
> >>           op = nir_intrinsic_memory_barrier_shared;
> >> +      } else if (strcmp(ir->callee_name(), "__intrinsic_load_shared") == 0) {
> >> +         op = nir_intrinsic_load_shared;
> >>        } else {
> >>           unreachable("not reached");
> >>        }
> >> @@ -974,6 +976,33 @@ nir_visitor::visit(ir_call *ir)
> >>           nir_builder_instr_insert(&b, &instr->instr);
> >>           break;
> >>        }
> >> +      case nir_intrinsic_load_shared: {
> >> +         exec_node *param = ir->actual_parameters.get_head();
> >> +         ir_rvalue *offset = ((ir_instruction *)param)->as_rvalue();
> >> +
> >> +         /* Check if we need the indirect version */
> >> +         ir_constant *const_offset = offset->as_constant();
> >> +         if (!const_offset) {
> >> +            op = nir_intrinsic_load_shared_indirect;
> >> +            ralloc_free(instr);
> >> +            instr = nir_intrinsic_instr_create(shader, op);
> >> +            instr->src[0] = nir_src_for_ssa(evaluate_rvalue(offset));
> >> +            instr->const_index[0] = 0;
> >> +            dest = &instr->dest;
> >> +         } else {
> >> +            instr->const_index[0] = const_offset->value.u[0];
> >> +         }
> >> +
> >> +         const glsl_type *type = ir->return_deref->var->type;
> >> +         instr->num_components = type->vector_elements;
> >> +
> >> +         /* Setup destination register */
> >> +         nir_ssa_dest_init(&instr->instr, &instr->dest,
> >> +                           type->vector_elements, NULL);
> >> +
> >> +         nir_builder_instr_insert(&b, &instr->instr);
> >
> > In ubos and ssbo loads we need to fixup bool types, it looks like you
> > would need to do the same here, right?
> 
> I don't think that's necessary, because shared variables are never
> read/written on the CPU, so we just always use ~0/0 for true/false and
> never have to convert to what the API expects.

Ah yes, that makes sense.

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

> >
> >> +         break;
> >> +      }
> >>        default:
> >>           unreachable("not reached");
> >>        }
> >> diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
> >> index b8d7d6c..de15128 100644
> >> --- a/src/glsl/nir/nir_intrinsics.h
> >> +++ b/src/glsl/nir/nir_intrinsics.h
> >> @@ -257,6 +257,7 @@ LOAD(per_vertex_input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REO
> >>  LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
> >>  LOAD(output, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE)
> >>  LOAD(per_vertex_output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
> >> +LOAD(shared, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE)
> >>
> >>  /*
> >>   * Stores work the same way as loads, except now the first register input is
> >
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 




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