[Mesa-dev] [PATCH] mesa/main: TexImage2DMultisample needs to pass OpenGL3.3 conformance test.
Predut, Marius
marius.predut at intel.com
Thu Nov 26 03:00:02 PST 2015
> -----Original Message-----
> From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On Behalf Of
> Timothy Arceri
> Sent: Wednesday, November 25, 2015 6:02 PM
> To: Palli, Tapani; Predut, Marius; mesa-dev at lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH] mesa/main: TexImage2DMultisample needs to pass
> OpenGL3.3 conformance test.
>
> On Wed, 2015-11-25 at 17:13 +0200, Tapani Pälli wrote:
> > On 11/25/2015 04:00 PM, Predut, Marius wrote:
> > > > -----Original Message-----
> > > > From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On
> > > > Behalf Of Timothy Arceri
> > > > Sent: Wednesday, November 25, 2015 1:12 PM
> > > > To: Palli, Tapani; Predut, Marius; mesa-dev at lists.freedesktop.org
> > > > Subject: Re: [Mesa-dev] [PATCH] mesa/main: TexImage2DMultisample
> > > > needs to pass
> > > > OpenGL3.3 conformance test.
> > > >
> > > > On Wed, 2015-11-25 at 12:47 +0200, Tapani Pälli wrote:
> > > > > Hi;
> > > > >
> > > > > On 11/25/2015 01:15 PM, Marius Predut wrote:
> > > > > > Open GL 3.3 reference document says:
> > > > > > samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
> > > > > > Open GL.4 clearly states:
> > > > > > An INVALID_VALUE error is generated if samples is zero.
> > > > See my comment in bugzilla [1] I believe this is just a bug in the
> > > > reference pages, we implement things in Mesa going by what the
> > > > spec says and the spec says nothing about samples being 0 in the
> > > > 3.2 spec in fact it doen't even say anything in the 4.0 spec which
> > > > you have changed the check to.
> > > >
> > > > Also the 4.5 reference pages also conflict with the spec so this
> > > > is even more reason I think this change is wrong.
> > > >
> > > > [1] https://bugs.freedesktop.org/show_bug.cgi?id=91670
> > > >
> > > I don't think it is a bug in specs because in this case also the CTS
> > > and the piglit test is wrong:
> > >
> > > With this patch 2 things are fixed:
> > > 1.Khronos CTS conformance tests for OpenGL 3.3 2. The piglit test
> > > https://bugs.freedesktop.org/show_bug.cgi?id=93100 (Or
> > > https://bugs.freedesktop.org/show_bug.cgi?id=91670)
> > >
> > > The patch is based on this spec:
> > > https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.
> > > xml
> > >
> > > We can't believe or "suppose" something here, the specs need to be
> > > as an axioma.
> > > Can someone confirm that this reference includes the wrong specs?
> >
> > That's not a specification but a manual page. Timothy is pointing to
> > OpenGL specifications (available at www.opengl.org/registry). It is
> > true that for example 3.3 Core does not mention this error case which
> > means using 0 was allowed there. IMO either we should allow to use 0
> > (and bump it to 1?) when running on 3.x context since it's not
> > forbidden or maybe just locally patch this whenever running 3.x
> > conformance.
>
> Hi Marius,
>
> Please provide the test CTS test that you are trying to fix so that we can
> take a look at what the CTS is trying to test.
>
> While the OpenGL 3.2 -> 4.2 specs seem to allow zero due simple to not
> mentioning it seems odd to me that the CTS would specificly test for this. As
> far as I understand it a value of 0 would result in undefined behaviour, so it
> doesn't seem right to allow this for these versions of OpenGL. IMO we should
> be going with the later specs that fix this oversight for all versions of GL.
>
> One thing I can see the CTS doing in various tests is querying the GL
> implementation for values, its possible we are passing a value of 0 back to
> the tests somewhere and its trying to used this with the multisample
> functions. The only way to know whats going on is if you tell us which test
> you are trying to fix.
>
> Tim
Hi Tim
On my case, in file otc_gen_graphics-khronos-glconform/framework/opengl/gluStateReset.cpp
I have something like :
if (type >= CONTEXTTYPE_GL32_CORE)
{
// Reset 2D multisample texture.
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0);
gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 0, 0, GL_TRUE);
// Reset 2D multisample array texture.
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
gl.texImage3DMultisample (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_RGBA8, 0, 0, 0, GL_TRUE);
}
I run the piglit tests, and with 0 for sample I don’t see regressions.
(also this suppose rollback the piglit gl-3.2-layered-rendering-framebuffertexture test case)
(also I think the CTS needs update like (type >= CONTEXTTYPE_GL32_CORE && type < CONTEXTTYPE_GL40_CORE))
The command I used is : ./cts-runner --type=gl33 --logdir=.
This patch involve TexImage2DMultisample, TexImage3DMultisample, TexStorage2DMultisample, TexStorage3DMultisample
>
> >
> > (It seems OpenGL 4.2 is the first spec to state the INVALID_VALUE
> > error case for 0.)
> > > > > OpenGL ES 3.1 spec also says "An INVALID_VALUE error is
> > > > > generated if samples is zero.". You'll need to change you check
> > > > > below to include also ES 3.1.
> > > > >
> > > > > > Fixing the piglit test case gl-3.2-layered-rendering
> > > > > > -framebuffertexture.
> > > > > >
> > > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93100
> > > > > >
> > > > > > Signed-off-by: Marius Predut <marius.predut at intel.com>
> > > > > > ---
> > > > > > src/mesa/main/teximage.c | 2 +-
> > > > > > 1 file changed, 1 insertion(+), 1 deletion(-)
> > > > > >
> > > > > > diff --git a/src/mesa/main/teximage.c
> > > > > > b/src/mesa/main/teximage.c index d9453e3..69634ff 100644
> > > > > > --- a/src/mesa/main/teximage.c
> > > > > > +++ b/src/mesa/main/teximage.c
> > > > > > @@ -5211,7 +5211,7 @@ texture_image_multisample(struct
> > > > > > gl_context *ctx, GLuint dims,
> > > > > > return;
> > > > > > }
> > > > > >
> > > > > > - if (samples < 1) {
> > > > > > + if (samples < 1 && ctx->API == API_OPENGL_CORE && ctx
> > > > > > ->Version
> > > > > > > = 40) {
> > > > > > _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)",
> > > > > > func);
> > > > > > return;
> > > > > > }
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