[Mesa-dev] [PATCH v2 5/6] mesa: Update _mesa_has_geometry_shaders

Emil Velikov emil.l.velikov at gmail.com
Fri Nov 27 07:19:19 PST 2015


On 27 November 2015 at 14:31, Marta Lofstedt
<marta.lofstedt at linux.intel.com> wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Updates the _mesa_has_geometry_shaders function to also look
> for OpenGL ES 3.1 contexts that has OES_geometry_shader enabled.
> ---
>  src/mesa/main/context.h | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
> index 8b64f45..23b2718 100644
> --- a/src/mesa/main/context.h
> +++ b/src/mesa/main/context.h
> @@ -330,7 +330,8 @@ _mesa_is_gles31(const struct gl_context *ctx)
>  static inline bool
>  _mesa_has_geometry_shaders(const struct gl_context *ctx)
>  {
> -   return _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
> +   return (_mesa_is_gles31(ctx) && ctx->Extensions.OES_geometry_shader) ||

Please use the new _mesa_has_##name_str helpers from Nanley. They
already have the appropriate API and version check -
_mesa_has_OES_geometry_shader is what we want here.

-Emil


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