[Mesa-dev] [Bug 93114] No water rendered in CoR
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 27 09:40:53 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93114
--- Comment #9 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to smidjar2.reg from comment #8)
> Wine without nice renders the water correctly too. I am going to try
> apitrace. If I understand it right, you want me to use apitrace and run the
> game with mesa, then switch to fglrx and run the trace recording there?
Yes, that way we know the trace is rendering the water correctly and that the
bug is the driver. If the trace renders no water on fglrx then it's possible
that some extension being exposed on fglrx is causing the engine to take a
different rendering path that doesn't render the water correctly. Since the
trace is just a dumb stream of GL calls, it should render exactly on both
drivers (assuming fglrx supports all the extensions the trace uses, which it
probably does). If the trace renders differently on the two drivers, then it's
most likely a driver bug.
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