[Mesa-dev] [PATCH v2 4/6] mesa: enable enums for OES_geometry_shader
Ilia Mirkin
imirkin at alum.mit.edu
Fri Nov 27 10:08:08 PST 2015
On Fri, Nov 27, 2015 at 9:31 AM, Marta Lofstedt
<marta.lofstedt at linux.intel.com> wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
> src/mesa/main/get.c | 58 +++++++++++++++++++++++++++++++++-------
> src/mesa/main/get_hash_params.py | 50 +++++++++++++++++++++-------------
> 2 files changed, 80 insertions(+), 28 deletions(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index c6a2e5b..3770fba 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -147,11 +147,14 @@ enum value_extra {
> EXTRA_VALID_CLIP_DISTANCE,
> EXTRA_FLUSH_CURRENT,
> EXTRA_GLSL_130,
> - EXTRA_EXT_UBO_GS4,
> - EXTRA_EXT_ATOMICS_GS4,
> - EXTRA_EXT_SHADER_IMAGE_GS4,
> + EXTRA_EXT_UBO_GS,
> + EXTRA_EXT_ATOMICS_GS,
> + EXTRA_EXT_SHADER_IMAGE_GS,
> EXTRA_EXT_ATOMICS_TESS,
> EXTRA_EXT_SHADER_IMAGE_TESS,
> + EXTRA_EXT_SSBO_GS,
> + EXTRA_EXT_GPU5_GS,
> + EXTRA_EXT_VIEWPORT_GS,
> };
>
> #define NO_EXTRA NULL
> @@ -308,7 +311,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = {
> };
>
> static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
> - EXTRA_EXT_UBO_GS4,
> + EXTRA_EXT_UBO_GS,
> EXTRA_END
> };
>
> @@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = {
> };
>
> static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
> - EXTRA_EXT_ATOMICS_GS4,
> + EXTRA_EXT_ATOMICS_GS,
> EXTRA_END
> };
>
> static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
> - EXTRA_EXT_SHADER_IMAGE_GS4,
> + EXTRA_EXT_SHADER_IMAGE_GS,
> EXTRA_END
> };
>
> @@ -375,6 +378,21 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = {
> EXTRA_END
> };
>
> +static const int extra_ARB_gpu_shader5_and_geometry_shader[] = {
> + EXTRA_EXT_GPU5_GS,
> + EXTRA_END
> +};
> +
> +static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
> + EXTRA_EXT_SSBO_GS,
> + EXTRA_END
> +};
> +
> +static const int extra_ARB_viewport_array_and_geometry_shader[] = {
> + EXTRA_EXT_VIEWPORT_GS,
> + EXTRA_END
> +};
> +
> EXTRA_EXT(ARB_texture_cube_map);
> EXTRA_EXT(EXT_texture_array);
> EXTRA_EXT(NV_fog_distance);
> @@ -423,6 +441,7 @@ EXTRA_EXT(ARB_framebuffer_no_attachments);
> EXTRA_EXT(ARB_tessellation_shader);
> EXTRA_EXT(ARB_shader_subroutine);
> EXTRA_EXT(ARB_shader_storage_buffer_object);
> +EXTRA_EXT(OES_geometry_shader);
>
> static const int
> extra_ARB_color_buffer_float_or_glcore[] = {
> @@ -454,6 +473,12 @@ static const int extra_gl32_es3[] = {
> EXTRA_END,
> };
>
> +static const int extra_version_32_OES_geometry_shader[] = {
> + EXTRA_VERSION_32,
> + EXT(OES_geometry_shader),
> + EXTRA_END
> +};
> +
> static const int extra_gl40_ARB_sample_shading[] = {
> EXTRA_VERSION_40,
> EXT(ARB_sample_shading),
> @@ -1149,17 +1174,17 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
> if (ctx->Const.GLSLVersion >= 130)
> api_found = GL_TRUE;
> break;
> - case EXTRA_EXT_UBO_GS4:
> + case EXTRA_EXT_UBO_GS:
> api_check = GL_TRUE;
> api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
> _mesa_has_geometry_shaders(ctx));
> break;
> - case EXTRA_EXT_ATOMICS_GS4:
> + case EXTRA_EXT_ATOMICS_GS:
> api_check = GL_TRUE;
> api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
> _mesa_has_geometry_shaders(ctx));
> break;
> - case EXTRA_EXT_SHADER_IMAGE_GS4:
> + case EXTRA_EXT_SHADER_IMAGE_GS:
> api_check = GL_TRUE;
> api_found = (ctx->Extensions.ARB_shader_image_load_store &&
> _mesa_has_geometry_shaders(ctx));
> @@ -1174,6 +1199,21 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
> api_found = ctx->Extensions.ARB_shader_image_load_store &&
> _mesa_has_tessellation(ctx);
> break;
> + case EXTRA_EXT_GPU5_GS:
> + api_check = GL_TRUE;
> + api_found = (ctx->Extensions.ARB_framebuffer_no_attachments &&
> + _mesa_has_geometry_shaders(ctx));
What does this have to do with ARB_gpu_shader5?
> + break;
> + case EXTRA_EXT_SSBO_GS:
> + api_check = GL_TRUE;
> + api_found = (ctx->Extensions.ARB_shader_storage_buffer_object &&
> + _mesa_has_geometry_shaders(ctx));
> + break;
> + case EXTRA_EXT_VIEWPORT_GS:
> + api_check = GL_TRUE;
> + api_found = (ctx->Extensions.ARB_viewport_array &&
> + _mesa_has_geometry_shaders(ctx));
Not sure this makes sense without geometry shaders tbh...
> + break;
> case EXTRA_END:
> break;
> default: /* *e is a offset into the extension struct */
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 0c58b30..2b90fa1 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -499,6 +499,37 @@ descriptor=[
> { "apis": ["GL_CORE", "GLES31"], "params": [
> # GL_ARB_draw_indirect / GLES 3.1
> [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
> +
> +# GL 3.2 / GL OES_geometry_shader
> + [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
> + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
> + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
> + [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
> + [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
> + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
> +
> +# shader_image_load_store / GL_OES_geometry_shader
> + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
> +
> +# GL_ARB_shader_atomic_counters / GL_OES_geometry_shader
> + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
> + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> +
> +# GL_ARB_shader_storage_buffer_object / GL_OES_geometry_shader
> + [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_uniform_buffer_object / GL_OES_geometry_shader
> + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> +
> +# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
> + [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_and_geometry_shader" ],
> +
> +# GL_ARB_viewport_array / GL_OES_geometry_shader
> + [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_and_geometry_shader" ],
> +
> +# GL_ARB_framebuffer_no_attachments / GL_OES_geometry_shader
> + ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
Does this need a _and_geometry_shader thing too?
> ]},
>
> # Remaining enums are only in OpenGL
> @@ -790,21 +821,10 @@ descriptor=[
>
> # GL 3.2
> [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
> - [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
> - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
> - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
> - [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
> - [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
> - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
>
> # GL_ARB_robustness
> [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
>
> -
> -# GL_ARB_uniform_buffer_object
> - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
> -
> # GL_ARB_timer_query
> [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
>
> @@ -817,14 +837,9 @@ descriptor=[
> # GL_ARB_texture_gather
> [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
>
> -# GL_ARB_shader_atomic_counters
> - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
> -
> # GL_ARB_shader_image_load_store
> [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
> [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
> - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
>
> # GL_ARB_framebuffer_no_attachments
> ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
Forgot to remove this one?
> @@ -833,7 +848,6 @@ descriptor=[
> [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
>
> # GL_ARB_shader_storage_buffer_object
> - [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> ]},
> @@ -847,11 +861,9 @@ descriptor=[
> [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
> [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
> [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
> - [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
> [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
>
> # GL_ARB_gpu_shader5
> - [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
> [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
> [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
> [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
> --
> 2.5.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list