[Mesa-dev] [PATCH v2 2/6] glapi: add GL_OES_geometry_shader extension
Emil Velikov
emil.l.velikov at gmail.com
Fri Nov 27 10:23:21 PST 2015
Hello Marta,
On 27 November 2015 at 14:31, Marta Lofstedt
<marta.lofstedt at linux.intel.com> wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> Add xml definitions for the GL_OES_geometry_shader extension
> and expose the extension for OpenGL ES 3.1.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
> src/mapi/glapi/gen/apiexec.py | 2 +-
> src/mapi/glapi/gen/es_EXT.xml | 43 +++++++++++++++++++++++++++++++++
> src/mesa/main/extensions_table.h | 1 +
> src/mesa/main/mtypes.h | 1 +
> src/mesa/main/tests/dispatch_sanity.cpp | 3 +++
> 5 files changed, 49 insertions(+), 1 deletion(-)
>
> diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py
> index 58ec08b..fa046fa 100644
> --- a/src/mapi/glapi/gen/apiexec.py
> +++ b/src/mapi/glapi/gen/apiexec.py
> @@ -72,7 +72,7 @@ functions = {
>
> # OpenGL 3.2 / GL_ARB_geometry_shader4. Mesa does not support
> # GL_ARB_geometry_shader4, so OpenGL 3.2 is required.
> - "FramebufferTexture": exec_info(core=32),
> + "FramebufferTexture": exec_info(core=32, es2=31),
>
Please update the comment as well.
> # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
> # extension with core profile.
> diff --git a/src/mapi/glapi/gen/es_EXT.xml b/src/mapi/glapi/gen/es_EXT.xml
> index 577d825..f6c49c2 100644
> --- a/src/mapi/glapi/gen/es_EXT.xml
> +++ b/src/mapi/glapi/gen/es_EXT.xml
> @@ -940,4 +940,47 @@
> </function>
>
> </category>
> +
> +<!-- 175. GL_OES_geometry_shader -->
> +<category name="GL_OES_geometry_shader" number="175">
> + <enum name="GEOMETRY_SHADER_OES" value="0x8DD9"/>
> + <enum name="GEOMETRY_SHADER_BIT_OES" value="0x00000004"/>
> + <enum name="GEOMETRY_LINKED_VERTICES_OUT_OES" value="0x8916"/>
> + <enum name="GEOMETRY_LINKED_INPUT_TYPE_OES" value="0x8917"/>
> + <enum name="GEOMETRY_LINKED_OUTPUT_TYPE_OES" value="0x8918"/>
> + <enum name="GEOMETRY_SHADER_INVOCATIONS_OES" value="0x887F"/>
> + <enum name="LAYER_PROVOKING_VERTEX_OES" value="0x825E"/>
> + <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS_OES" value="0x8A2C"/>
> + <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES" value="0x8A32"/>
> + <enum name="MAX_GEOMETRY_INPUT_COMPONENTS_OES" value="0x9123"/>
> + <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS_OES" value="0x9124"/>
> + <enum name="MAX_GEOMETRY_OUTPUT_VERTICES_OES" value="0x8DE0"/>
> + <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES" value="0x8DE1"/>
> + <enum name="MAX_GEOMETRY_SHADER_INVOCATIONS_OES" value="0x8E5A"/>
> + <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES" value="0x8C29"/>
> + <enum name="MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES" value="0x92CF"/>
> + <enum name="MAX_GEOMETRY_ATOMIC_COUNTERS_OES" value="0x92D5"/>
> + <enum name="MAX_GEOMETRY_IMAGE_UNIFORMS_OES" value="0x90CD"/>
> + <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES" value="0x90D7"/>
> + <enum name="FIRST_VERTEX_CONVENTION_OES" value="0x8E4D"/>
> + <enum name="LAST_VERTEX_CONVENTION_OES" value="0x8E4E"/>
> + <enum name="UNDEFINED_VERTEX_OES" value="0x8260"/>
> + <enum name="PRIMITIVES_GENERATED_OES" value="0x8C87"/>
> + <enum name="LINES_ADJACENCY_OES" value="0xA"/>
> + <enum name="LINE_STRIP_ADJACENCY_OES" value="0xB"/>
> + <enum name="TRIANGLES_ADJACENCY_OES" value="0xC"/>
> + <enum name="TRIANGLE_STRIP_ADJACENCY_OES" value="0xD"/>
> + <enum name="FRAMEBUFFER_DEFAULT_LAYERS_OES" value="0x9312"/>
> + <enum name="MAX_FRAMEBUFFER_LAYERS_OES" value="0x9317"/>
> + <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES" value="0x8DA8"/>
> + <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_OES" value="0x8DA7"/>
> + <enum name="REFERENCED_BY_GEOMETRY_SHADER_OES" value="0x9309"/>
> +
Wondering if Eric's recent patches don't make these obsolete. Haven't
look closely at them yet, have you ?
Cheers,
Emil
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