[Mesa-dev] [PATCH v2 3/6] glsl: add support for GL_OES_geometry_shader
Ilia Mirkin
imirkin at alum.mit.edu
Fri Nov 27 11:00:23 PST 2015
On Fri, Nov 27, 2015 at 1:55 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 27 November 2015 at 18:36, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Fri, Nov 27, 2015 at 1:31 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>> On 27 November 2015 at 18:02, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>> On Fri, Nov 27, 2015 at 9:31 AM, Marta Lofstedt
>>>> <marta.lofstedt at linux.intel.com> wrote:
>>>>> From: Marta Lofstedt <marta.lofstedt at intel.com>
>>>>>
>>>>> This adds glsl support of GL_OES_geometry_shader for
>>>>> OpenGL ES 3.1.
>>>>>
>>>>> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
>>>>> ---
>>>>> src/glsl/builtin_variables.cpp | 17 +++++------------
>>>>> src/glsl/glsl_parser.yy | 4 ++--
>>>>> src/glsl/glsl_parser_extras.cpp | 1 +
>>>>> src/glsl/glsl_parser_extras.h | 2 ++
>>>>> 4 files changed, 10 insertions(+), 14 deletions(-)
>>>>>
>>>>> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
>>>>> index e8eab80..6a53789 100644
>>>>> --- a/src/glsl/builtin_variables.cpp
>>>>> +++ b/src/glsl/builtin_variables.cpp
>>>>> @@ -667,7 +667,7 @@ builtin_variable_generator::generate_constants()
>>>>> add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
>>>>> }
>>>>>
>>>>> - if (state->is_version(150, 0)) {
>>>>> + if (state->is_version(150, 320) || state->OES_geometry_shader_enable) {
>>>>> add_const("gl_MaxVertexOutputComponents",
>>>>> state->Const.MaxVertexOutputComponents);
>>>>> add_const("gl_MaxGeometryInputComponents",
>>>>> @@ -729,11 +729,7 @@ builtin_variable_generator::generate_constants()
>>>>> state->Const.MaxCombinedAtomicCounters);
>>>>> add_const("gl_MaxAtomicCounterBindings",
>>>>> state->Const.MaxAtomicBufferBindings);
>>>>> -
>>>>> - /* When Mesa adds support for GL_OES_geometry_shader and
>>>>> - * GL_OES_tessellation_shader, this will need to change.
>>>>> - */
>>>>> - if (!state->es_shader) {
>>>>> + if (!state->es_shader || state->OES_geometry_shader_enable) {
>>>>> add_const("gl_MaxGeometryAtomicCounters",
>>>>> state->Const.MaxGeometryAtomicCounters);
>>>>> add_const("gl_MaxTessControlAtomicCounters",
>>>>
>>>> Do you really want to be adding this in for OES_geometry_shader?
>>>>
>>>>> @@ -753,10 +749,7 @@ builtin_variable_generator::generate_constants()
>>>>> add_const("gl_MaxAtomicCounterBufferSize",
>>>>> state->Const.MaxAtomicCounterBufferSize);
>>>>>
>>>>> - /* When Mesa adds support for GL_OES_geometry_shader and
>>>>> - * GL_OES_tessellation_shader, this will need to change.
>>>>> - */
>>>>> - if (!state->es_shader) {
>>>>> + if (!state->es_shader || state->OES_geometry_shader_enable) {
>>>>> add_const("gl_MaxGeometryAtomicCounterBuffers",
>>>>> state->Const.MaxGeometryAtomicCounterBuffers);
>>>>> add_const("gl_MaxTessControlAtomicCounterBuffers",
>>>>> @@ -814,7 +807,7 @@ builtin_variable_generator::generate_constants()
>>>>> add_const("gl_MaxCombinedImageUniforms",
>>>>> state->Const.MaxCombinedImageUniforms);
>>>>>
>>>>> - if (!state->es_shader) {
>>>>> + if (!state->es_shader || state->OES_geometry_shader_enable) {
>>>>> add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs",
>>>>> state->Const.MaxCombinedShaderOutputResources);
>>>>> add_const("gl_MaxImageSamples",
>>>>> @@ -1057,7 +1050,7 @@ builtin_variable_generator::generate_fs_special_vars()
>>>>> if (state->is_version(120, 100))
>>>>> add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
>>>>>
>>>>> - if (state->is_version(150, 0)) {
>>>>> + if (state->is_version(150, 320) || state->OES_geometry_shader_enable) {
>>>>> var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
>>>>> var->data.interpolation = INTERP_QUALIFIER_FLAT;
>>>>> }
>>>>> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
>>>>> index 5a8f980..fae6d0b 100644
>>>>> --- a/src/glsl/glsl_parser.yy
>>>>> +++ b/src/glsl/glsl_parser.yy
>>>>> @@ -1262,7 +1262,7 @@ layout_qualifier_id:
>>>>> }
>>>>> }
>>>>>
>>>>> - if ($$.flags.i && !state->is_version(150, 0)) {
>>>>> + if ($$.flags.i && !state->is_version(150, 320) && !state->OES_geometry_shader_enable) {
>>>>> _mesa_glsl_error(& @1, state, "#version 150 layout "
>>>>> "qualifier `%s' used", $1);
>>>>> }
>>>>> @@ -1499,7 +1499,7 @@ layout_qualifier_id:
>>>>> if (match_layout_qualifier("max_vertices", $1, state) == 0) {
>>>>> $$.flags.q.max_vertices = 1;
>>>>> $$.max_vertices = new(ctx) ast_layout_expression(@1, $3);
>>>>> - if (!state->is_version(150, 0)) {
>>>>> + if (!state->is_version(150, 310)) {
>>>>
>>>> Why is this one different? Shouldn't this also be the same as the above check?
>>>>
>>> Depends on how much the OES_geometry_shader text differs from the one
>>> in GLES 3.2. If they are the same - one can fix the
>>> _mesa_glsl_supported_extensions[] handling to use the existing
>>> _mesa_has_#extension_name() helpers from Nanley and drop the GLES
>>> version checks above.
>>
>> Nope, those helpers would be of no help here. An entirely separate set
>> of helpers could be made, of course, but that's wholly unrelated to
>> this change. And it has absolutely nothing with the comment I made,
>> which was why checking for 3.10 here but 3.20 above, and not checking
>> for the OES_geometry_shader enable.
>>
> Actually things made perfect sense although I could have been too subtle.
>
> From a very quick look the functionality provided by the extension is
> identical to the one in the core GLES 3.2 spec. Thus one could just
Let's assume that it is.
> check for the extension boolean, omitting the ES version check. On the
> other hand the extension enable is quite hacky (look at
> compatible_with_state()), so instead of adding more error prone code
> one can just reuse (ok build on top) of the existing helpers.
On the other other hand, those helpers are for gl_context, not for the
glsl compiler state (I forget the struct name). They're just for a
totally different thing.
And *still* unrelated to my comment, which is that the changed check
is checking for the wrong thing.
More information about the mesa-dev
mailing list