[Mesa-dev] [PATCH 07/53] r600: move clip misc and streamout stream updates to a single place
Dave Airlie
airlied at gmail.com
Sun Nov 29 22:20:16 PST 2015
From: Dave Airlie <airlied at redhat.com>
This will be updated in a macro later.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_state_common.c | 17 +++++++++++------
1 file changed, 11 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 6042976..b107f8a 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1300,6 +1300,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool blend_disable;
bool need_buf_const;
+ struct r600_pipe_shader *clip_so_current = NULL;
+
if (!rctx->blitter->running) {
unsigned i;
@@ -1334,9 +1336,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
- /* Update clip misc state. */
- r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
- rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
+
+ clip_so_current = rctx->gs_shader->current->gs_copy_shader;
}
/* vs_shader is used as ES */
@@ -1354,12 +1355,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
- /* Update clip misc state. */
- r600_update_clip_state(rctx, rctx->vs_shader->current);
- rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
+ clip_so_current = rctx->vs_shader->current;
}
}
+ /* Update clip misc state. */
+ if (clip_so_current) {
+ r600_update_clip_state(rctx, clip_so_current);
+ rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
+ }
+
if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
--
2.5.0
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