[Mesa-dev] [PATCH 07/53] r600: move clip misc and streamout stream updates to a single place

Dave Airlie airlied at gmail.com
Sun Nov 29 22:20:16 PST 2015


From: Dave Airlie <airlied at redhat.com>

This will be updated in a macro later.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/drivers/r600/r600_state_common.c | 17 +++++++++++------
 1 file changed, 11 insertions(+), 6 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 6042976..b107f8a 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1300,6 +1300,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
 	bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
 	bool blend_disable;
 	bool need_buf_const;
+	struct r600_pipe_shader *clip_so_current = NULL;
+
 	if (!rctx->blitter->running) {
 		unsigned i;
 
@@ -1334,9 +1336,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
 		if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
 			update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
 			update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
-			/* Update clip misc state. */
-			r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
-			rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
+
+			clip_so_current = rctx->gs_shader->current->gs_copy_shader;
 		}
 
 		/* vs_shader is used as ES */
@@ -1354,12 +1355,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
 		if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
 			update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
 
-			/* Update clip misc state. */
-			r600_update_clip_state(rctx, rctx->vs_shader->current);
-			rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
+			clip_so_current = rctx->vs_shader->current;
 		}
 	}
 
+	/* Update clip misc state. */
+	if (clip_so_current) {
+		r600_update_clip_state(rctx, clip_so_current);
+		rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
+	}
+
 	if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
 		rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
 		rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
-- 
2.5.0



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