[Mesa-dev] [PATCH 46/53] r600/shader: increase number of inputs/outputs to 64.
Dave Airlie
airlied at gmail.com
Sun Nov 29 22:20:55 PST 2015
From: Dave Airlie <airlied at redhat.com>
Tessellation exceeds these sometimes, so increase them for now.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_shader.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index f5b1c4b..cfdb020 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -62,8 +62,8 @@ struct r600_shader {
unsigned ninput;
unsigned noutput;
unsigned nlds;
- struct r600_shader_io input[40];
- struct r600_shader_io output[40];
+ struct r600_shader_io input[64];
+ struct r600_shader_io output[64];
boolean uses_kill;
boolean fs_write_all;
boolean two_side;
--
2.5.0
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