[Mesa-dev] [PATCH 04/53] r600: move to using hw stages array for hw stage atoms

Oded Gabbay oded.gabbay at gmail.com
Mon Nov 30 04:05:33 PST 2015


On Mon, Nov 30, 2015 at 8:20 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This moves to using an array of hw stages for the atoms.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/gallium/drivers/r600/evergreen_state.c   |  8 +++-----
>  src/gallium/drivers/r600/r600_hw_context.c   |  8 ++++----
>  src/gallium/drivers/r600/r600_pipe.h         |  7 ++-----
>  src/gallium/drivers/r600/r600_state.c        |  8 +++-----
>  src/gallium/drivers/r600/r600_state_common.c | 25 ++++++++++++-------------
>  5 files changed, 24 insertions(+), 32 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
> index 5333761..fd4c8b5 100644
> --- a/src/gallium/drivers/r600/evergreen_state.c
> +++ b/src/gallium/drivers/r600/evergreen_state.c
> @@ -3496,7 +3496,7 @@ fallback:
>  void evergreen_init_state_functions(struct r600_context *rctx)
>  {
>         unsigned id = 1;
> -
> +       unsigned i;
>         /* !!!
>          *  To avoid GPU lockup registers must be emited in a specific order
>          * (no kidding ...). The order below is important and have been
> @@ -3555,10 +3555,8 @@ void evergreen_init_state_functions(struct r600_context *rctx)
>         r600_add_atom(rctx, &rctx->b.render_cond_atom, id++);
>         r600_add_atom(rctx, &rctx->b.streamout.begin_atom, id++);
>         r600_add_atom(rctx, &rctx->b.streamout.enable_atom, id++);
> -       r600_init_atom(rctx, &rctx->vertex_shader.atom, id++, r600_emit_shader, 23);
> -       r600_init_atom(rctx, &rctx->pixel_shader.atom, id++, r600_emit_shader, 0);
> -       r600_init_atom(rctx, &rctx->geometry_shader.atom, id++, r600_emit_shader, 0);
> -       r600_init_atom(rctx, &rctx->export_shader.atom, id++, r600_emit_shader, 0);
> +       for (i = 0; i < EG_NUM_HW_STAGES; i++)
> +               r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);
In the original code, the vertex shader init atom call was with 23 as num_dw.
Your loop makes it 0 for all shaders.
Is that intentional ?

>         r600_init_atom(rctx, &rctx->shader_stages.atom, id++, evergreen_emit_shader_stages, 6);
>         r600_init_atom(rctx, &rctx->gs_rings.atom, id++, evergreen_emit_gs_rings, 26);
>
> diff --git a/src/gallium/drivers/r600/r600_hw_context.c b/src/gallium/drivers/r600/r600_hw_context.c
> index 6409f0b..13b6918 100644
> --- a/src/gallium/drivers/r600/r600_hw_context.c
> +++ b/src/gallium/drivers/r600/r600_hw_context.c
> @@ -300,7 +300,7 @@ void r600_begin_new_cs(struct r600_context *ctx)
>         r600_mark_atom_dirty(ctx, &ctx->db_misc_state.atom);
>         r600_mark_atom_dirty(ctx, &ctx->db_state.atom);
>         r600_mark_atom_dirty(ctx, &ctx->framebuffer.atom);
> -       r600_mark_atom_dirty(ctx, &ctx->pixel_shader.atom);
> +       r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_PS].atom);
>         r600_mark_atom_dirty(ctx, &ctx->poly_offset_state.atom);
>         r600_mark_atom_dirty(ctx, &ctx->vgt_state.atom);
>         r600_mark_atom_dirty(ctx, &ctx->sample_mask.atom);
> @@ -315,13 +315,13 @@ void r600_begin_new_cs(struct r600_context *ctx)
>         }
>         r600_mark_atom_dirty(ctx, &ctx->stencil_ref.atom);
>         r600_mark_atom_dirty(ctx, &ctx->vertex_fetch_shader.atom);
> -       r600_mark_atom_dirty(ctx, &ctx->export_shader.atom);
> +       r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_ES].atom);
>         r600_mark_atom_dirty(ctx, &ctx->shader_stages.atom);
>         if (ctx->gs_shader) {
> -               r600_mark_atom_dirty(ctx, &ctx->geometry_shader.atom);
> +               r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_GS].atom);
>                 r600_mark_atom_dirty(ctx, &ctx->gs_rings.atom);
>         }
> -       r600_mark_atom_dirty(ctx, &ctx->vertex_shader.atom);
> +       r600_mark_atom_dirty(ctx, &ctx->hw_shader_stages[R600_HW_STAGE_VS].atom);
>         r600_mark_atom_dirty(ctx, &ctx->b.streamout.enable_atom);
>         r600_mark_atom_dirty(ctx, &ctx->b.render_cond_atom);
>
> diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
> index 0e57efe..0ca4052 100644
> --- a/src/gallium/drivers/r600/r600_pipe.h
> +++ b/src/gallium/drivers/r600/r600_pipe.h
> @@ -38,7 +38,7 @@
>
>  #include "tgsi/tgsi_scan.h"
>
> -#define R600_NUM_ATOMS 43
> +#define R600_NUM_ATOMS 45
>
>  #define R600_MAX_VIEWPORTS 16
>
> @@ -481,10 +481,7 @@ struct r600_context {
>         struct r600_viewport_state      viewport;
>         /* Shaders and shader resources. */
>         struct r600_cso_state           vertex_fetch_shader;
> -       struct r600_shader_state        vertex_shader;
> -       struct r600_shader_state        pixel_shader;
> -       struct r600_shader_state        geometry_shader;
> -       struct r600_shader_state        export_shader;
> +       struct r600_shader_state        hw_shader_stages[EG_NUM_HW_STAGES];
>         struct r600_cs_shader_state     cs_shader_state;
>         struct r600_shader_stages_state shader_stages;
>         struct r600_gs_rings_state      gs_rings;
> diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
> index a16d4bd..9638c66 100644
> --- a/src/gallium/drivers/r600/r600_state.c
> +++ b/src/gallium/drivers/r600/r600_state.c
> @@ -3063,7 +3063,7 @@ fallback:
>  void r600_init_state_functions(struct r600_context *rctx)
>  {
>         unsigned id = 1;
> -
> +       unsigned i;
>         /* !!!
>          *  To avoid GPU lockup registers must be emited in a specific order
>          * (no kidding ...). The order below is important and have been
> @@ -3118,10 +3118,8 @@ void r600_init_state_functions(struct r600_context *rctx)
>         r600_add_atom(rctx, &rctx->b.render_cond_atom, id++);
>         r600_add_atom(rctx, &rctx->b.streamout.begin_atom, id++);
>         r600_add_atom(rctx, &rctx->b.streamout.enable_atom, id++);
> -       r600_init_atom(rctx, &rctx->vertex_shader.atom, id++, r600_emit_shader, 23);
> -       r600_init_atom(rctx, &rctx->pixel_shader.atom, id++, r600_emit_shader, 0);
> -       r600_init_atom(rctx, &rctx->geometry_shader.atom, id++, r600_emit_shader, 0);
> -       r600_init_atom(rctx, &rctx->export_shader.atom, id++, r600_emit_shader, 0);
> +       for (i = 0; i < R600_NUM_HW_STAGES; i++)
> +               r600_init_atom(rctx, &rctx->hw_shader_stages[i].atom, id++, r600_emit_shader, 0);

Same remark as above.

>         r600_init_atom(rctx, &rctx->shader_stages.atom, id++, r600_emit_shader_stages, 0);
>         r600_init_atom(rctx, &rctx->gs_rings.atom, id++, r600_emit_gs_rings, 0);
>
> diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
> index 4ea122a..b544abb 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -1327,9 +1327,9 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>                 }
>
>                 /* gs_shader provides GS and VS (copy shader) */
> -               if (unlikely(rctx->geometry_shader.shader != rctx->gs_shader->current)) {
> -                       update_shader_atom(ctx, &rctx->geometry_shader, rctx->gs_shader->current);
> -                       update_shader_atom(ctx, &rctx->vertex_shader, rctx->gs_shader->current->gs_copy_shader);
> +               if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
>                         /* Update clip misc state. */
>                         r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
>                         rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
> @@ -1340,13 +1340,13 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>                         return false;
>
>                 /* vs_shader is used as ES */
> -               if (unlikely(vs_dirty || rctx->export_shader.shader != rctx->vs_shader->current)) {
> -                       update_shader_atom(ctx, &rctx->export_shader, rctx->vs_shader->current);
> +               if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_ES].shader != rctx->vs_shader->current)) {
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_ES], rctx->vs_shader->current);
>                 }
>         } else {
> -               if (unlikely(rctx->geometry_shader.shader)) {
> -                       update_shader_atom(ctx, &rctx->geometry_shader, NULL);
> -                       update_shader_atom(ctx, &rctx->export_shader, NULL);
> +               if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader)) {
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], NULL);
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_ES], NULL);
>                         rctx->shader_stages.geom_enable = false;
>                         r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
>                 }
> @@ -1355,8 +1355,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>                 if (unlikely(!rctx->vs_shader->current))
>                         return false;
>
> -               if (unlikely(vs_dirty || rctx->vertex_shader.shader != rctx->vs_shader->current)) {
> -                       update_shader_atom(ctx, &rctx->vertex_shader, rctx->vs_shader->current);
> +               if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
> +                       update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
>
>                         /* Update clip misc state. */
>                         r600_update_clip_state(rctx, rctx->vs_shader->current);
> @@ -1364,8 +1364,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>                 }
>         }
>
> -
> -       if (unlikely(ps_dirty || rctx->pixel_shader.shader != rctx->ps_shader->current ||
> +       if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
>                 rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
>                 rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
>
> @@ -1394,7 +1393,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
>                 }
>
>                 r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
> -               update_shader_atom(ctx, &rctx->pixel_shader, rctx->ps_shader->current);
> +               update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_PS], rctx->ps_shader->current);
>         }
>
>         if (rctx->b.chip_class >= EVERGREEN) {
> --
> 2.5.0
>
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