[Mesa-dev] [PATCH v2 3/6] glsl: add support for GL_OES_geometry_shader
Ian Romanick
idr at freedesktop.org
Mon Nov 30 11:47:38 PST 2015
On 11/27/2015 06:31 AM, Marta Lofstedt wrote:
> From: Marta Lofstedt <marta.lofstedt at intel.com>
>
> This adds glsl support of GL_OES_geometry_shader for
> OpenGL ES 3.1.
>
> Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
> ---
> src/glsl/builtin_variables.cpp | 17 +++++------------
> src/glsl/glsl_parser.yy | 4 ++--
> src/glsl/glsl_parser_extras.cpp | 1 +
> src/glsl/glsl_parser_extras.h | 2 ++
> 4 files changed, 10 insertions(+), 14 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index e8eab80..6a53789 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -667,7 +667,7 @@ builtin_variable_generator::generate_constants()
> add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
> }
>
> - if (state->is_version(150, 0)) {
> + if (state->is_version(150, 320) || state->OES_geometry_shader_enable) {
I think it would be better to have a separate patch that adds a
_mesa_glsl_parse_state::has_geometry_shader() method. This patch would
then (mostly) just update that function to know about the new OES extension.
I'm suggesting this because I think there are some apps that use the EXT
version, so we may want to add support for that later. It also makes
the code less cluttered.
> add_const("gl_MaxVertexOutputComponents",
> state->Const.MaxVertexOutputComponents);
> add_const("gl_MaxGeometryInputComponents",
> @@ -729,11 +729,7 @@ builtin_variable_generator::generate_constants()
> state->Const.MaxCombinedAtomicCounters);
> add_const("gl_MaxAtomicCounterBindings",
> state->Const.MaxAtomicBufferBindings);
> -
> - /* When Mesa adds support for GL_OES_geometry_shader and
> - * GL_OES_tessellation_shader, this will need to change.
> - */
> - if (!state->es_shader) {
> + if (!state->es_shader || state->OES_geometry_shader_enable) {
> add_const("gl_MaxGeometryAtomicCounters",
> state->Const.MaxGeometryAtomicCounters);
> add_const("gl_MaxTessControlAtomicCounters",
> @@ -753,10 +749,7 @@ builtin_variable_generator::generate_constants()
> add_const("gl_MaxAtomicCounterBufferSize",
> state->Const.MaxAtomicCounterBufferSize);
>
> - /* When Mesa adds support for GL_OES_geometry_shader and
> - * GL_OES_tessellation_shader, this will need to change.
> - */
> - if (!state->es_shader) {
> + if (!state->es_shader || state->OES_geometry_shader_enable) {
> add_const("gl_MaxGeometryAtomicCounterBuffers",
> state->Const.MaxGeometryAtomicCounterBuffers);
> add_const("gl_MaxTessControlAtomicCounterBuffers",
> @@ -814,7 +807,7 @@ builtin_variable_generator::generate_constants()
> add_const("gl_MaxCombinedImageUniforms",
> state->Const.MaxCombinedImageUniforms);
>
> - if (!state->es_shader) {
> + if (!state->es_shader || state->OES_geometry_shader_enable) {
> add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs",
> state->Const.MaxCombinedShaderOutputResources);
> add_const("gl_MaxImageSamples",
> @@ -1057,7 +1050,7 @@ builtin_variable_generator::generate_fs_special_vars()
> if (state->is_version(120, 100))
> add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
>
> - if (state->is_version(150, 0)) {
> + if (state->is_version(150, 320) || state->OES_geometry_shader_enable) {
> var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
> var->data.interpolation = INTERP_QUALIFIER_FLAT;
> }
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 5a8f980..fae6d0b 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -1262,7 +1262,7 @@ layout_qualifier_id:
> }
> }
>
> - if ($$.flags.i && !state->is_version(150, 0)) {
> + if ($$.flags.i && !state->is_version(150, 320) && !state->OES_geometry_shader_enable) {
> _mesa_glsl_error(& @1, state, "#version 150 layout "
> "qualifier `%s' used", $1);
> }
> @@ -1499,7 +1499,7 @@ layout_qualifier_id:
> if (match_layout_qualifier("max_vertices", $1, state) == 0) {
> $$.flags.q.max_vertices = 1;
> $$.max_vertices = new(ctx) ast_layout_expression(@1, $3);
> - if (!state->is_version(150, 0)) {
> + if (!state->is_version(150, 310)) {
> _mesa_glsl_error(& @3, state,
> "#version 150 max_vertices qualifier "
> "specified", $3);
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 7138925..193cc2a 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -635,6 +635,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
> /* OES extensions go here, sorted alphabetically.
> */
> EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
> + EXT(OES_geometry_shader, false, true, OES_geometry_shader),
> EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
> EXT(OES_texture_3D, false, true, dummy_true),
> EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 17ff0b5..deca934 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -579,6 +579,8 @@ struct _mesa_glsl_parse_state {
> */
> bool OES_EGL_image_external_enable;
> bool OES_EGL_image_external_warn;
> + bool OES_geometry_shader_enable;
> + bool OES_geometry_shader_warn;
> bool OES_standard_derivatives_enable;
> bool OES_standard_derivatives_warn;
> bool OES_texture_3D_enable;
>
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