[Mesa-dev] [PATCH 2/6] glsl: Implement any(v) as any_nequal(v, false).
Matt Turner
mattst88 at gmail.com
Mon Nov 30 15:32:07 PST 2015
---
src/glsl/builtin_functions.cpp | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 88f9a71..2f21ffc 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -538,6 +538,7 @@ private:
ir_variable *in_var(const glsl_type *type, const char *name);
ir_variable *out_var(const glsl_type *type, const char *name);
ir_constant *imm(float f, unsigned vector_elements=1);
+ ir_constant *imm(bool b, unsigned vector_elements=1);
ir_constant *imm(int i, unsigned vector_elements=1);
ir_constant *imm(unsigned u, unsigned vector_elements=1);
ir_constant *imm(double d, unsigned vector_elements=1);
@@ -3000,6 +3001,12 @@ builtin_builder::out_var(const glsl_type *type, const char *name)
}
ir_constant *
+builtin_builder::imm(bool b, unsigned vector_elements)
+{
+ return new(mem_ctx) ir_constant(b, vector_elements);
+}
+
+ir_constant *
builtin_builder::imm(float f, unsigned vector_elements)
{
return new(mem_ctx) ir_constant(f, vector_elements);
@@ -4358,7 +4365,13 @@ builtin_builder::_notEqual(builtin_available_predicate avail,
ir_function_signature *
builtin_builder::_any(const glsl_type *type)
{
- return unop(always_available, ir_unop_any, glsl_type::bool_type, type);
+ ir_variable *v = in_var(type, "v");
+ MAKE_SIG(glsl_type::bool_type, always_available, 1, v);
+
+ const unsigned vec_elem = v->type->vector_elements;
+ body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem))));
+
+ return sig;
}
ir_function_signature *
--
2.4.9
More information about the mesa-dev
mailing list