[Mesa-dev] [PATCH 2/6] glsl: Implement any(v) as any_nequal(v, false).

Matt Turner mattst88 at gmail.com
Mon Nov 30 16:15:39 PST 2015


On Mon, Nov 30, 2015 at 3:51 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, Nov 30, 2015 at 6:38 PM, Matt Turner <mattst88 at gmail.com> wrote:
>> On Mon, Nov 30, 2015 at 3:34 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>> On Mon, Nov 30, 2015 at 6:32 PM, Matt Turner <mattst88 at gmail.com> wrote:
>>>> ---
>>>>  src/glsl/builtin_functions.cpp | 15 ++++++++++++++-
>>>>  1 file changed, 14 insertions(+), 1 deletion(-)
>>>>
>>>> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
>>>> index 88f9a71..2f21ffc 100644
>>>> --- a/src/glsl/builtin_functions.cpp
>>>> +++ b/src/glsl/builtin_functions.cpp
>>>> @@ -538,6 +538,7 @@ private:
>>>>     ir_variable *in_var(const glsl_type *type, const char *name);
>>>>     ir_variable *out_var(const glsl_type *type, const char *name);
>>>>     ir_constant *imm(float f, unsigned vector_elements=1);
>>>> +   ir_constant *imm(bool b, unsigned vector_elements=1);
>>>>     ir_constant *imm(int i, unsigned vector_elements=1);
>>>>     ir_constant *imm(unsigned u, unsigned vector_elements=1);
>>>>     ir_constant *imm(double d, unsigned vector_elements=1);
>>>> @@ -3000,6 +3001,12 @@ builtin_builder::out_var(const glsl_type *type, const char *name)
>>>>  }
>>>>
>>>>  ir_constant *
>>>> +builtin_builder::imm(bool b, unsigned vector_elements)
>>>> +{
>>>> +   return new(mem_ctx) ir_constant(b, vector_elements);
>>>> +}
>>>> +
>>>> +ir_constant *
>>>>  builtin_builder::imm(float f, unsigned vector_elements)
>>>>  {
>>>>     return new(mem_ctx) ir_constant(f, vector_elements);
>>>> @@ -4358,7 +4365,13 @@ builtin_builder::_notEqual(builtin_available_predicate avail,
>>>>  ir_function_signature *
>>>>  builtin_builder::_any(const glsl_type *type)
>>>>  {
>>>> -   return unop(always_available, ir_unop_any, glsl_type::bool_type, type);
>>>> +   ir_variable *v = in_var(type, "v");
>>>> +   MAKE_SIG(glsl_type::bool_type, always_available, 1, v);
>>>> +
>>>> +   const unsigned vec_elem = v->type->vector_elements;
>>>> +   body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem))));
>>>
>>> This results in an extra comparison generated by the st_glsl_to_tgsi
>>> code, which can be annoying to get rid of... Why do you need to do
>>> this?
>>
>> Couldn't we fix the st_glsl_to_tgsi to handle that better? I wouldn't
>> be surprised to find such a thing in the wild.
>
> I guess it could special-case the exact IR generated there? The thing
> is that it just OR's everything together (when you have native integer
> support... which everything does outside of r300/nv30), which you can
> only do in a few select cases. If you'd like to implement that, I
> wouldn't object. As-is, it's a pessimization though.

I'm not familiar with any of this code and I don't know how to test or
debug it -- sorry.

It should be trivial to optimize if someone cares. I believe all you
need to do is skip emitting the SNE and instead copy src[0] to temp
under these circumstances:

   if (ir->operands[0]->type == glsl_type::bool_type &&
       ir->operands[1]->as_constant() &&
       ir->operands[1]->as_constant()->is_zero())


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