[Mesa-dev] [PATCH] i965: Don't tell the hardware about our UAV access.
Francisco Jerez
currojerez at riseup.net
Tue Sep 1 07:08:20 PDT 2015
Francisco Jerez <currojerez at riseup.net> writes:
> The hardware documentation relating to the UAV HW-assisted coherency
> mechanism and UAV access enable bits is scarce and sometimes
> contradictory, and there's quite some guesswork behind this commit, so
> let me summarize the background first: HSW and later hardware have
> infrastructure to support a stricter form of data coherency between
> shader invocations from separate primitives. The mechanism is
> controlled by the "Accesses UAV" bits on 3DSTATE_VS, _HS, _DS, _GS and
> _PS (or _PS_EXTRA on BDW+), and the "UAV Coherency Required" bit on
> the 3DPRIMITIVE command.
>
> Regardless of whether "UAV Coherency Required" is set, the hardware
> fixed-function units will increment a per-stage semaphore for each
> request received if "Accesses UAV" is set for the same or any lower
> stage. An implicit DC flush is emitted by the lowermost stage with
> "Accesses UAV" set once it's done processing the request, this also
> happens regardless of the value of "UAV Coherency Required". The
> completion of the DC flush will cause the same stage and all previous
> ones to decrement the semaphore, marking the UAV accesses for the
> primitive as coherent with L3.
>
> The "UAV Coherency Required" 3DPRIMITIVE bit will cause a pipeline
> stall before any threads are dispatched for the first FF stage with
> "Accesses UAV" set until the semaphore is cleared for the same stage.
> Effectively this guarantees that UAV memory accesses performed by
> previous primitives from any stage will be strictly ordered (and
> thanks to the implicit DC flush visible in memory) with UAV accesses
> from the following primitives.
>
> None of this is required by the usual image, atomic counter and SSBO
> GL APIs which have very relaxed cross-primitive coherency and ordering
> requirements, so we don't actually ever set the "UAV Coherency
> Required" bit -- Ordering with respect to shader invocations from
> previous stages on the same primitive where there is a data dependency
> is of course already guaranteed as the spec requires, regardless of
> this mechanism being enabled. We do set the "Accesses UAV" bits
> though since my commit ac7664e493655e290783c23a0412b9c70936da50 (which
> this patch partially reverts), mainly because of comments like the
> following from the BDW PRM:
>
>> 3DSTATE_GS
>>[...]
>> 12 Accesses UAV
>> Format: Enable
>> This field must be set when GS has a UAV access.
>
> There are similar comments in the documentation for the other
> 3DSTATE_*S commands. The "must" part is misleading and unjustified
> AFAIK. Most of the "Accesses UAV" bits don't seem to have any side
> effects other than the implicit DC flushes and the related
> book-keeping in anticipation for a subsequent primitive with "UAV
> Coherency Required" set, so in most cases they are unnecessary and may
> incur a performance penalty. There is an exception though. On Gen8+
> the PS_EXTRA UAV access bit influences the calculation of the PS
> UAV-only and ThreadDispatchEnable signals which on previous
> generations were set explicitly by the driver, so we cannot always
> avoid enabling it on the PS stage.
>
> The primary motivation for this change is that in fact the hardware
> coherency mechanism is buggy and will cause a rather non-deterministic
> hang on Gen8 when VS is the only stage with "Accesses UAV" set and the
> processing of a request terminates immediately after the implicit DC
> flush is sent for a previous primitive with no additional vertices
> being emitted for the second primitive, what will cause the hardware
> to skip sending a second DC flush and cause the VS to stall
> indefinitely waiting for a response from the DC (BDWGFX HSD 1912017).
> This hardware bug can be reproduced on current master with the
> spec at arb_shader_image_load_store@host-mem-barrier at Indirect/RaW piglit
> subtest (if you have the patience to run it a few dozen times).
>
> The proposed workaround is to insert CS STALLs speculatively between
> 3DPRIMITIVE commands when "Accesses UAV" is enabled for the VS stage
> only. Because this would affect one of the hottest paths in the
> driver and likely decrease performance even further due to the
> unnecessary serialization, and because we don't actually need the
> implicit DC flushes, it seems better to just disable them.
After mesa 11 has been branched without including this fix it should be
marked:
Cc: 11.0 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/drivers/dri/i965/gen7_gs_state.c | 4 +---
> src/mesa/drivers/dri/i965/gen7_vs_state.c | 4 +---
> src/mesa/drivers/dri/i965/gen7_wm_state.c | 12 ++++++++----
> src/mesa/drivers/dri/i965/gen8_gs_state.c | 4 +---
> src/mesa/drivers/dri/i965/gen8_ps_state.c | 32 ++++++++++++++++++++++++++++---
> src/mesa/drivers/dri/i965/gen8_vs_state.c | 4 +---
> 6 files changed, 41 insertions(+), 19 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_gs_state.c b/src/mesa/drivers/dri/i965/gen7_gs_state.c
> index 497ecec..8d6d3fe 100644
> --- a/src/mesa/drivers/dri/i965/gen7_gs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_gs_state.c
> @@ -59,9 +59,7 @@ upload_gs_state(struct brw_context *brw)
> OUT_BATCH(((ALIGN(stage_state->sampler_count, 4)/4) <<
> GEN6_GS_SAMPLER_COUNT_SHIFT) |
> ((brw->gs.prog_data->base.base.binding_table.size_bytes / 4) <<
> - GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> - (brw->is_haswell && prog_data->base.nr_image_params ?
> - HSW_GS_UAV_ACCESS_ENABLE : 0));
> + GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
>
> if (brw->gs.prog_data->base.base.total_scratch) {
> OUT_RELOC(stage_state->scratch_bo,
> diff --git a/src/mesa/drivers/dri/i965/gen7_vs_state.c b/src/mesa/drivers/dri/i965/gen7_vs_state.c
> index b7e4858..a18dc69 100644
> --- a/src/mesa/drivers/dri/i965/gen7_vs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_vs_state.c
> @@ -126,9 +126,7 @@ upload_vs_state(struct brw_context *brw)
> ((ALIGN(stage_state->sampler_count, 4)/4) <<
> GEN6_VS_SAMPLER_COUNT_SHIFT) |
> ((brw->vs.prog_data->base.base.binding_table.size_bytes / 4) <<
> - GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> - (brw->is_haswell && prog_data->base.nr_image_params ?
> - HSW_VS_UAV_ACCESS_ENABLE : 0));
> + GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
>
> if (prog_data->base.total_scratch) {
> OUT_RELOC(stage_state->scratch_bo,
> diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> index fd6dab5..06d5e65 100644
> --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> @@ -113,7 +113,14 @@ upload_wm_state(struct brw_context *brw)
> else if (prog_data->base.nr_image_params)
> dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
>
> - /* _NEW_BUFFERS | _NEW_COLOR */
> + /* The "UAV access enable" bits are unnecessary on HSW because they only
> + * seem to have an effect on the HW-assisted coherency mechanism which we
> + * don't need, and the rasterization-related UAV_ONLY flag and the
> + * DISPATCH_ENABLE bit can be set independently from it.
> + * C.f. gen8_upload_ps_extra().
> + *
> + * BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_FS_PROG_DATA | _NEW_BUFFERS | _NEW_COLOR
> + */
> if (brw->is_haswell &&
> !(brw_color_buffer_write_enabled(brw) || writes_depth) &&
> prog_data->base.nr_image_params)
> @@ -221,9 +228,6 @@ gen7_upload_ps_state(struct brw_context *brw,
> _mesa_get_min_invocations_per_fragment(ctx, fp, false);
> assert(min_inv_per_frag >= 1);
>
> - if (brw->is_haswell && prog_data->base.nr_image_params)
> - dw4 |= HSW_PS_UAV_ACCESS_ENABLE;
> -
> if (prog_data->prog_offset_16 || prog_data->no_8) {
> dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
> if (!prog_data->no_8 && min_inv_per_frag == 1) {
> diff --git a/src/mesa/drivers/dri/i965/gen8_gs_state.c b/src/mesa/drivers/dri/i965/gen8_gs_state.c
> index 81bd3b2..26a02d3 100644
> --- a/src/mesa/drivers/dri/i965/gen8_gs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_gs_state.c
> @@ -52,9 +52,7 @@ gen8_upload_gs_state(struct brw_context *brw)
> ((ALIGN(stage_state->sampler_count, 4)/4) <<
> GEN6_GS_SAMPLER_COUNT_SHIFT) |
> ((prog_data->base.binding_table.size_bytes / 4) <<
> - GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> - (prog_data->base.nr_image_params ?
> - HSW_GS_UAV_ACCESS_ENABLE : 0));
> + GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
>
> if (brw->gs.prog_data->base.base.total_scratch) {
> OUT_RELOC64(stage_state->scratch_bo,
> diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> index ae18f0f..a6c9ab3 100644
> --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
> @@ -25,6 +25,7 @@
> #include "program/program.h"
> #include "brw_state.h"
> #include "brw_defines.h"
> +#include "brw_wm.h"
> #include "intel_batchbuffer.h"
>
> void
> @@ -61,8 +62,33 @@ gen8_upload_ps_extra(struct brw_context *brw,
> if (brw->gen >= 9 && prog_data->pulls_bary)
> dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
>
> - if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
> - prog_data->base.nr_image_params)
> + /* The stricter cross-primitive coherency guarantees that the hardware
> + * gives us with the "Accesses UAV" bit set for at least one shader stage
> + * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
> + * redundant within the current image, atomic counter and SSBO GL APIs,
> + * which all have very loose ordering and coherency requirements and
> + * generally rely on the application to insert explicit barriers when a
> + * shader invocation is expected to see the memory writes performed by the
> + * invocations of some previous primitive. Regardless of the value of "UAV
> + * coherency required", the "Accesses UAV" bits will implicitly cause an in
> + * most cases useless DC flush when the lowermost stage with the bit set
> + * finishes execution.
> + *
> + * It would be nice to disable it, but in some cases we can't because on
> + * Gen8+ it also has an influence on rasterization via the PS UAV-only
> + * signal (which could be set independently from the coherency mechanism in
> + * the 3DSTATE_WM command on Gen7), and because in some cases it will
> + * determine whether the hardware skips execution of the fragment shader or
> + * not via the ThreadDispatchEnable signal. However if we know that
> + * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
> + * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
> + * difference so we may just disable it here.
> + *
> + * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
> + */
> + if ((_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx) ||
> + prog_data->base.nr_image_params) &&
> + !brw_color_buffer_write_enabled(brw))
> dw1 |= GEN8_PSX_SHADER_HAS_UAV;
>
> BEGIN_BATCH(2);
> @@ -87,7 +113,7 @@ upload_ps_extra(struct brw_context *brw)
>
> const struct brw_tracked_state gen8_ps_extra = {
> .dirty = {
> - .mesa = 0,
> + .mesa = _NEW_BUFFERS | _NEW_COLOR,
> .brw = BRW_NEW_CONTEXT |
> BRW_NEW_FRAGMENT_PROGRAM |
> BRW_NEW_FS_PROG_DATA |
> diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c b/src/mesa/drivers/dri/i965/gen8_vs_state.c
> index 8b5048b..28f5add 100644
> --- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
> +++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
> @@ -53,9 +53,7 @@ upload_vs_state(struct brw_context *brw)
> ((ALIGN(stage_state->sampler_count, 4) / 4) <<
> GEN6_VS_SAMPLER_COUNT_SHIFT) |
> ((prog_data->base.binding_table.size_bytes / 4) <<
> - GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT) |
> - (prog_data->base.nr_image_params ?
> - HSW_VS_UAV_ACCESS_ENABLE : 0));
> + GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
>
> if (prog_data->base.total_scratch) {
> OUT_RELOC64(stage_state->scratch_bo,
> --
> 2.4.6
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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