[Mesa-dev] [PATCH] mesa/api: validate buffers are unmapped
Brian Paul
brianp at vmware.com
Tue Sep 1 16:58:37 PDT 2015
On 09/01/2015 05:39 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> GL 3.2 introduced new language in this area, and CTS enforces it,
> this patches checks all the vertex buffers and the index buffer
> are mapped in the core profile case. I'm not sure what GLES
s/mapped/unmapped/ ?
> expects here.
>
> This fixes
> GL33-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/main/api_validate.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 53c8fb8..8b79d5c 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -34,7 +34,21 @@
> #include "transformfeedback.h"
> #include <stdbool.h>
>
> +/* GL3.2 introduces checks for buffer mappings */
> +static bool
> +check_buffers_are_unmapped(struct gl_vertex_buffer_binding *inputs)
> +{
> + GLuint i;
>
> + for (i = 0; i < VERT_ATTRIB_MAX; i++) {
> + if (inputs[i].BufferObj) {
> + struct gl_buffer_object *obj = inputs[i].BufferObj;
> + if (_mesa_check_disallowed_mapping(obj))
> + return false;
> + }
> + }
> + return true;
> +}
> /**
> * Check if OK to draw arrays/elements.
> */
> @@ -58,6 +72,25 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
> break;
>
> case API_OPENGL_CORE:
> +
> + /* Section 2.9.3 (Mapping and Unmapping Buffer Data" of the OpenGL 4.2
> + * Core Profile says:
> + * "Most, but not all GL commands will detect attempts to read data
> + * from a mapped buffer object. When such an attempt is detected, an
> + * INVALID_OPERATION error will be generated.
> + */
> + if (!check_buffers_are_unmapped(ctx->Array.VAO->VertexBinding)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffers mapped)", function);
> + return false;
> + }
> +
> + if (ctx->Array.VAO->IndexBufferObj) {
> + if (_mesa_check_disallowed_mapping(ctx->Array.VAO->IndexBufferObj)) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffers mapped)", function);
> + return false;
> + }
> + }
> +
> /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
> * Core Profile spec says:
> *
>
There's some VBO code which checks that arrays are unmapped for
debugging purposes. Look for check_buffers_are_unmapped(). Maybe some
consolidation is possible.
-Brian
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