[Mesa-dev] [PATCH] glsl: set correct packing for uniform block arrays
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 3 06:23:03 PDT 2015
Looks like an oversight from when this was originally added. Before this
change it would always end up as std140.
Cc: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/link_uniform_blocks.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 4df39e2..5bd5a26 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -283,7 +283,7 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
- gl_uniform_block_packing(block_type->interface_packing);
+ gl_uniform_block_packing(block_type->fields.array->interface_packing);
parcel.process(block_type->fields.array,
blocks[i].Name);
--
2.4.3
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