[Mesa-dev] [PATCH v2] mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Martin Peres
martin.peres at linux.intel.com
Fri Sep 4 03:39:57 PDT 2015
On 03/08/15 10:04, Tapani Pälli wrote:
> Fixes rest of the failures with
> ES31-CTS.program_interface_query.no-locations
>
> v2: make additional check only for GS inputs
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/shader_query.cpp | 11 +++++++++--
> 1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index b49fd38..c1a7660 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -475,8 +475,15 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
> return RESOURCE_XFB(res)->Size > 1 ?
> RESOURCE_XFB(res)->Size : 0;
> case GL_PROGRAM_INPUT:
> + /* Special case with SSO where we have gl_Position as GS program
> + * input (no VS available).
> + */
It would be good to get a quote from the opengl spec on this.
> + if (res->StageReferences & (1 << MESA_SHADER_GEOMETRY) &&
> + is_active_attrib(RESOURCE_VAR(res)))
> + return 0;
> + /* fallthrough */
> case GL_PROGRAM_OUTPUT:
> - return RESOURCE_VAR(res)->data.max_array_access;
> + return RESOURCE_VAR(res)->type->length;
This change looks good. Why did you use the max_array_acces before? I do
not get it...
> case GL_UNIFORM:
> case GL_VERTEX_SUBROUTINE_UNIFORM:
> case GL_GEOMETRY_SUBROUTINE_UNIFORM:
> @@ -991,7 +998,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
> return 1;
> case GL_PROGRAM_INPUT:
> case GL_PROGRAM_OUTPUT:
> - *val = MAX2(RESOURCE_VAR(res)->type->length, 1);
> + *val = MAX2(_mesa_program_resource_array_size(res), 1);
This makes sense too.
With the quote added (if possible), and a piglit test for regression:
Reviewed-by: Martin Peres <martin.peres at linux.intel.com>
> return 1;
> case GL_TRANSFORM_FEEDBACK_VARYING:
> *val = MAX2(RESOURCE_XFB(res)->Size, 1);
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