[Mesa-dev] [PATCH 2/3] glsl: Use hash tables for brw_fs_vector_splitting().

Thomas Helland thomashelland90 at gmail.com
Sat Sep 5 02:57:33 PDT 2015


Subject has glsl as "area-tag" on this patch. Guess that should
be i965. With that fixed, and if you've tested that this does not
significantly regress smaller shaders, the series is:

Reviewed-by: Thomas Helland <thomashelland90 at gmail.com>
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