[Mesa-dev] [PATCH 1/3] radeonsi/compute: add buffers to the CS directly
Marek Olšák
maraeo at gmail.com
Sun Sep 6 15:14:41 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
Packets are emitted immediately anyway.
---
src/gallium/drivers/radeonsi/si_compute.c | 18 +++++++++++-------
1 file changed, 11 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index ed9147c..e1849ba 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -294,9 +294,10 @@ static void si_launch_grid(
shader->scratch_bytes_per_wave *
num_waves_for_scratch);
- si_pm4_add_bo(pm4, shader->scratch_bo,
- RADEON_USAGE_READWRITE,
- RADEON_PRIO_SHADER_RESOURCE_RW);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx,
+ shader->scratch_bo,
+ RADEON_USAGE_READWRITE,
+ RADEON_PRIO_SHADER_RESOURCE_RW);
scratch_buffer_va = shader->scratch_bo->gpu_address;
}
@@ -309,8 +310,8 @@ static void si_launch_grid(
kernel_args_va = input_buffer->gpu_address;
kernel_args_va += kernel_args_offset;
- si_pm4_add_bo(pm4, input_buffer, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_DATA);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, input_buffer,
+ RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
@@ -337,7 +338,9 @@ static void si_launch_grid(
if (!buffer) {
continue;
}
- si_pm4_add_bo(pm4, buffer, RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, buffer,
+ RADEON_USAGE_READWRITE,
+ RADEON_PRIO_SHADER_RESOURCE_RW);
}
/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
@@ -358,7 +361,8 @@ static void si_launch_grid(
#if HAVE_LLVM >= 0x0306
shader_va += pc;
#endif
- si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, shader->bo,
+ RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
--
2.1.4
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