[Mesa-dev] [PATCH 1/2] nir: Add a nir_system_value_from_intrinsic() function.

Kenneth Graunke kenneth at whitecape.org
Mon Sep 7 00:30:04 PDT 2015


This converts NIR intrinsics that load system values into Mesa's
SYSTEM_VALUE_* enumerations.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/nir/nir.c | 34 ++++++++++++++++++++++++++++++++++
 src/glsl/nir/nir.h |  2 ++
 2 files changed, 36 insertions(+)

diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 3f4bec4..ab06ea2 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -1404,3 +1404,37 @@ nir_index_ssa_defs(nir_function_impl *impl)
    nir_foreach_block(impl, index_ssa_block, &index);
    impl->ssa_alloc = index;
 }
+
+gl_system_value
+nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
+{
+   switch (intrin) {
+   case nir_intrinsic_load_vertex_id:
+      return SYSTEM_VALUE_VERTEX_ID;
+   case nir_intrinsic_load_instance_id:
+      return SYSTEM_VALUE_INSTANCE_ID;
+   case nir_intrinsic_load_vertex_id_zero_base:
+      return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
+   case nir_intrinsic_load_base_vertex:
+      return SYSTEM_VALUE_BASE_VERTEX;
+   case nir_intrinsic_load_invocation_id:
+      return SYSTEM_VALUE_INVOCATION_ID;
+   case nir_intrinsic_load_front_face:
+      return SYSTEM_VALUE_FRONT_FACE;
+   case nir_intrinsic_load_sample_id:
+      return SYSTEM_VALUE_SAMPLE_ID;
+   case nir_intrinsic_load_sample_pos:
+      return SYSTEM_VALUE_SAMPLE_POS;
+   case nir_intrinsic_load_sample_mask_in:
+      return SYSTEM_VALUE_SAMPLE_MASK_IN;
+   /* FINISHME: Add tessellation intrinsics.
+      return SYSTEM_VALUE_TESS_COORD;
+      return SYSTEM_VALUE_VERTICES_IN;
+      return SYSTEM_VALUE_PRIMITIVE_ID;
+      return SYSTEM_VALUE_TESS_LEVEL_OUTER;
+      return SYSTEM_VALUE_TESS_LEVEL_INNER;
+    */
+   default:
+      unreachable("intrinsic doesn't produce a system value");
+   }
+}
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 53e883e..b13e92d 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1843,6 +1843,8 @@ bool nir_opt_undef(nir_shader *shader);
 
 void nir_sweep(nir_shader *shader);
 
+gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
+
 #ifdef __cplusplus
 } /* extern "C" */
 #endif
-- 
2.5.1



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