[Mesa-dev] [PATCH 1/3] glsl: Use hash tables in opt_constant_variable().
Kenneth Graunke
kenneth at whitecape.org
Tue Sep 8 02:34:16 PDT 2015
On Tuesday, September 08, 2015 08:15:11 AM Tapani Pälli wrote:
> I did not get as impressive results with these 3 patches (how did you
> measure?) but on my machine (HSW GT2) complete shader_runner time goes
> from ~83 secs to ~70secs so it is definitely improving.
>
> I simply do 'time bin/shader_runner' for the measurement.
>
> Tested-by: Tapani Pälli <tapani.palli at intel.com>
Oh, I downloaded the earlier bare .frag version:
https://bugs.freedesktop.org/attachment.cgi?id=118071
and then I ran (on my Lenovo X250 with an i7 5600u):
time shader_precompile=false glslparsertest --check-link obsfucated_shader.frag pass 3.30
Disabling the precompile removes the i965 backend time.
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