[Mesa-dev] [PATCH 3/3] nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IR

Jason Ekstrand jason at jlekstrand.net
Tue Sep 8 16:51:08 PDT 2015


---
 src/glsl/nir/glsl_to_nir.cpp             | 2 ++
 src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ---
 2 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 0712908..ad7d7dd 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -138,6 +138,8 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
    v2.run(sh->ir);
    visit_exec_list(sh->ir, &v1);
 
+   nir_lower_outputs_to_temporaries(shader);
+
    return shader;
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 445764d..de1a7fe 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -322,9 +322,6 @@ process_glsl_ir(gl_shader_stage stage,
                                         options, ctx->Const.NativeIntegers) || progress;
    } while (progress);
 
-   if (options->NirOptions != NULL)
-      lower_output_reads(stage, shader->ir);
-
    validate_ir_tree(shader->ir);
 
    /* Now that we've finished altering the linked IR, reparent any live IR back
-- 
2.5.0.400.gff86faf



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