[Mesa-dev] [PATCH 2/3] radeonsi: only do depth-only or stencil-only in-place decompression
Michel Dänzer
michel at daenzer.net
Wed Sep 9 01:09:11 PDT 2015
On 07.09.2015 07:17, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> instead of always doing both.
> Usually, only depth is needed, so stencil decompression is useless.
[...]
> @@ -247,6 +256,7 @@ void si_flush_depth_textures(struct si_context *sctx,
> assert(tex->is_depth && !tex->is_flushing_texture);
>
> si_blit_decompress_depth_in_place(sctx, tex,
> + ((struct si_sampler_view*)view)->is_stencil_sampler,
This cast is a bit ugly, please use a separate local variable of type
struct si_sampler_view* for this.
With that fixed,
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
Correspondingly for patch 3.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
More information about the mesa-dev
mailing list