[Mesa-dev] [PATCH v4 (part2) 24/59] glsl: a shader storage buffer must be smaller than the maximum size allowed
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Sep 9 03:33:36 PDT 2015
On 08/09/15 19:50, Jordan Justen wrote:
> On 2015-08-05 01:30:21, Iago Toral Quiroga wrote:
>> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>>
>> Otherwise, generate a link time error as per the
>> ARB_shader_storage_buffer_object spec.
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> ---
>> src/glsl/glsl_types.cpp | 9 +++++++--
>> src/glsl/link_uniform_blocks.cpp | 17 +++++++++++++++++
>> src/glsl/linker.cpp | 2 +-
>> src/glsl/linker.h | 1 +
>> 4 files changed, 26 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
>> index 5758029..1b8e2e4 100644
>> --- a/src/glsl/glsl_types.cpp
>> +++ b/src/glsl/glsl_types.cpp
>> @@ -1312,7 +1312,7 @@ glsl_type::std140_size(bool row_major) const
>> * rounded up to the next multiple of the base alignment of the
>> * structure.
>> */
>> - if (this->is_record()) {
>> + if (this->is_record() || this->is_interface()) {
>> unsigned size = 0;
>> unsigned max_align = 0;
>>
>> @@ -1328,7 +1328,12 @@ glsl_type::std140_size(bool row_major) const
>>
>> const struct glsl_type *field_type = this->fields.structure[i].type;
>> unsigned align = field_type->std140_base_alignment(field_row_major);
>> - size = glsl_align(size, align);
>> +
>> + /* Ignore unsized arrays when calculating size */
>> + if (field_type->is_unsized_array())
>> + continue;
>> +
>> + size = glsl_align(size, align);
>> size += field_type->std140_size(field_row_major);
>>
>> max_align = MAX2(align, max_align);
>> diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
>> index c891d03..2cda78d 100644
>> --- a/src/glsl/link_uniform_blocks.cpp
>> +++ b/src/glsl/link_uniform_blocks.cpp
>> @@ -178,6 +178,7 @@ struct block {
>>
>> unsigned
>> link_uniform_blocks(void *mem_ctx,
>> + struct gl_context *ctx,
>> struct gl_shader_program *prog,
>> struct gl_shader **shader_list,
>> unsigned num_shaders,
>> @@ -299,6 +300,14 @@ link_uniform_blocks(void *mem_ctx,
>>
>> blocks[i].UniformBufferSize = parcel.buffer_size;
>>
>> + /* Check SSBO size is lower than maximum supported size for SSBO */
>> + if (b->is_shader_storage &&
>> + parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
>> + linker_error(prog, "shader storage block `%s' has size %d > %d",
>> + block_type->name,
>> + parcel.buffer_size,
>> + ctx->Const.MaxShaderStorageBlockSize);
>
> This error message (and below) seems confusing. What about "shader
> storage block `%s' has size %d, which is larger than than the maximum
> allowed (%d)"?
>
Yeah, it is more clear. I will do that change.
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
Thanks for your reviews!
Sam
>
>> + }
>> blocks[i].NumUniforms =
>> (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
>>
>> @@ -319,6 +328,14 @@ link_uniform_blocks(void *mem_ctx,
>>
>> blocks[i].UniformBufferSize = parcel.buffer_size;
>>
>> + /* Check SSBO size is lower than maximum supported size for SSBO */
>> + if (b->is_shader_storage &&
>> + parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
>> + linker_error(prog, "shader storage block `%s' has size %d > %d",
>> + block_type->name,
>> + parcel.buffer_size,
>> + ctx->Const.MaxShaderStorageBlockSize);
>> + }
>> blocks[i].NumUniforms =
>> (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
>>
>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>> index 9aff3ce..7ba685b 100644
>> --- a/src/glsl/linker.cpp
>> +++ b/src/glsl/linker.cpp
>> @@ -2023,7 +2023,7 @@ link_intrastage_shaders(void *mem_ctx,
>>
>> /* Link up uniform blocks defined within this stage. */
>> const unsigned num_uniform_blocks =
>> - link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
>> + link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
>> &uniform_blocks);
>> if (!prog->LinkStatus)
>> return NULL;
>> diff --git a/src/glsl/linker.h b/src/glsl/linker.h
>> index ce3dc32..ada5a1f 100644
>> --- a/src/glsl/linker.h
>> +++ b/src/glsl/linker.h
>> @@ -56,6 +56,7 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
>>
>> extern unsigned
>> link_uniform_blocks(void *mem_ctx,
>> + struct gl_context *ctx,
>> struct gl_shader_program *prog,
>> struct gl_shader **shader_list,
>> unsigned num_shaders,
>> --
>> 1.9.1
>>
>
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