[Mesa-dev] [PATCH 7/9] softpipe: Add functions for computing mipmap level

Brian Paul brianp at vmware.com
Wed Sep 9 08:26:08 PDT 2015


On 09/09/2015 04:35 AM, Krzesimir Nowak wrote:
> These functions will be used by textureQueryLod.
> ---
>   src/gallium/drivers/softpipe/sp_tex_sample.c | 100 +++++++++++++++++++++++++--
>   src/gallium/drivers/softpipe/sp_tex_sample.h |   7 ++
>   2 files changed, 101 insertions(+), 6 deletions(-)
>
> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
> index cdec984..6e639e0 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
> @@ -1937,6 +1937,38 @@ get_gather_component(const float lod_in[TGSI_QUAD_SIZE])
>   }
>
>   static void
> +clamp_lod(const struct sp_sampler_view *sp_sview,
> +          const struct sp_sampler *sp_samp,
> +          const float lod[TGSI_QUAD_SIZE],
> +          float clamped[TGSI_QUAD_SIZE])

Can you add a comment on this function too?  We also have 
compute_lambda_lod() which does lod clamping so the comments could help 
to explain what's different between them.


> +{
> +   const float min_lod = sp_samp->base.min_lod;
> +   const float max_lod = sp_samp->base.max_lod;
> +   const float min_level = sp_sview->base.u.tex.first_level;
> +   const float max_level = sp_sview->base.u.tex.last_level;
> +   int i;
> +
> +   for (i = 0; i < TGSI_QUAD_SIZE; i++) {
> +      float cl = lod[i];
> +
> +      cl = CLAMP(cl, min_lod, max_lod);
> +      /* XXX: Is min_level ever different from 0?
> +       */
> +      cl = CLAMP(cl, 0, max_level - min_level);
> +      clamped[i] = cl;
> +   }
> +}
> +
> +static void
> +mip_level_linear(struct sp_sampler_view *sp_sview,
> +                 struct sp_sampler *sp_samp,
> +                 const float lod[TGSI_QUAD_SIZE],
> +                 float level[TGSI_QUAD_SIZE])
> +{
> +   clamp_lod(sp_sview, sp_samp, lod, level);
> +}
> +
> +static void
>   mip_filter_linear(struct sp_sampler_view *sp_sview,
>                     struct sp_sampler *sp_samp,
>                     img_filter_func min_filter,
> @@ -1998,6 +2030,23 @@ mip_filter_linear(struct sp_sampler_view *sp_sview,
>   }
>
>
> +static void
> +mip_level_nearest(struct sp_sampler_view *sp_sview,
> +                  struct sp_sampler *sp_samp,
> +                  const float lod[TGSI_QUAD_SIZE],
> +                  float level[TGSI_QUAD_SIZE])
> +{
> +   const int first_level = sp_sview->base.u.tex.first_level;
> +   int j;
> +
> +   clamp_lod(sp_sview, sp_samp, lod, level);
> +   for (j = 0; j < TGSI_QUAD_SIZE; j++)
> +      /* TODO: It should rather be:
> +       * level[j] = first_level + ceil(level[j] + 0.5F) - 1.0F;
> +       */
> +      level[j] = first_level + (int)(level[j] + 0.5F);
> +}
> +
>   /**
>    * Compute nearest mipmap level from texcoords.
>    * Then sample the texture level for four elements of a quad.
> @@ -2050,6 +2099,19 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
>
>
>   static void
> +mip_level_none(struct sp_sampler_view *sp_sview,
> +               struct sp_sampler *sp_samp,
> +               const float lod[TGSI_QUAD_SIZE],
> +               float level[TGSI_QUAD_SIZE])
> +{
> +   int j;
> +
> +   for (j = 0; j < TGSI_QUAD_SIZE; j++) {
> +      level[j] = sp_sview->base.u.tex.first_level;
> +   }
> +}
> +
> +static void
>   mip_filter_none(struct sp_sampler_view *sp_sview,
>                   struct sp_sampler *sp_samp,
>                   img_filter_func min_filter,
> @@ -2088,6 +2150,15 @@ mip_filter_none(struct sp_sampler_view *sp_sview,
>
>
>   static void
> +mip_level_none_no_filter_select(struct sp_sampler_view *sp_sview,
> +                                struct sp_sampler *sp_samp,
> +                                const float lod[TGSI_QUAD_SIZE],
> +                                float level[TGSI_QUAD_SIZE])
> +{
> +   mip_level_none(sp_sview, sp_samp, lod, level);
> +}
> +
> +static void
>   mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
>                                    struct sp_sampler *sp_samp,
>                                    img_filter_func min_filter,
> @@ -2339,6 +2410,15 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview,
>   }
>
>
> +static void
> +mip_level_linear_aniso(struct sp_sampler_view *sp_sview,
> +                       struct sp_sampler *sp_samp,
> +                       const float lod[TGSI_QUAD_SIZE],
> +                       float level[TGSI_QUAD_SIZE])
> +{
> +   mip_level_linear(sp_sview, sp_samp, lod, level);
> +}
> +
>   /**
>    * Sample 2D texture using an anisotropic filter.
>    */
> @@ -2450,6 +2530,14 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
>      }
>   }
>
> +static void
> +mip_level_linear_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview,
> +                                      struct sp_sampler *sp_samp,
> +                                      const float lod[TGSI_QUAD_SIZE],
> +                                      float level[TGSI_QUAD_SIZE])
> +{
> +   mip_level_linear(sp_sview, sp_samp, lod, level);
> +}
>
>   /**
>    * Specialized version of mip_filter_linear with hard-wired calls to
> @@ -2515,12 +2603,12 @@ mip_filter_linear_2d_linear_repeat_POT(
>      }
>   }
>
> -static struct sp_mip mip_linear = {mip_filter_linear};
> -static struct sp_mip mip_nearest = {mip_filter_nearest};
> -static struct sp_mip mip_none = {mip_filter_none};
> -static struct sp_mip mip_none_no_filter_select = {mip_filter_none_no_filter_select};
> -static struct sp_mip mip_linear_aniso = {mip_filter_linear_aniso};
> -static struct sp_mip mip_linear_2d_linear_repeat_POT = {mip_filter_linear_2d_linear_repeat_POT};
> +static struct sp_mip mip_linear = {mip_level_linear, mip_filter_linear};
> +static struct sp_mip mip_nearest = {mip_level_nearest, mip_filter_nearest};
> +static struct sp_mip mip_none = {mip_level_none, mip_filter_none};
> +static struct sp_mip mip_none_no_filter_select = {mip_level_none_no_filter_select, mip_filter_none_no_filter_select};
> +static struct sp_mip mip_linear_aniso = {mip_level_linear_aniso, mip_filter_linear_aniso};
> +static struct sp_mip mip_linear_2d_linear_repeat_POT = {mip_level_linear_2d_linear_repeat_POT, mip_filter_linear_2d_linear_repeat_POT};

Can you wrap the long lines to 78 chars or less?

Otherwise,
Reviewed-by: Brian Paul <brianp at vmware.com>

>
>   /**
>    * Do shadow/depth comparisons.
> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
> index 7739f59..89cf9d1 100644
> --- a/src/gallium/drivers/softpipe/sp_tex_sample.h
> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
> @@ -87,6 +87,12 @@ typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
>                                   float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
>
>
> +typedef void (*mip_level_func)(struct sp_sampler_view *sp_sview,
> +                               struct sp_sampler *sp_samp,
> +                               const float lod[TGSI_QUAD_SIZE],
> +                               float level[TGSI_QUAD_SIZE]);
> +
> +
>   typedef void (*convert_func)(struct sp_sampler_view *sp_sview,
>                                struct sp_sampler *sp_samp,
>                                const float s[TGSI_QUAD_SIZE],
> @@ -129,6 +135,7 @@ struct sp_sampler_view
>   };
>
>   struct sp_mip {
> +   mip_level_func level;
>      mip_filter_func filter;
>   };
>
>



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