[Mesa-dev] [PATCH 7/9] softpipe: Add functions for computing mipmap level

Ilia Mirkin imirkin at alum.mit.edu
Wed Sep 9 11:19:16 PDT 2015


On Wed, Sep 9, 2015 at 2:17 PM, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 09.09.2015 um 12:35 schrieb Krzesimir Nowak:
>> These functions will be used by textureQueryLod.
>> ---
>>  src/gallium/drivers/softpipe/sp_tex_sample.c | 100 +++++++++++++++++++++++++--
>>  src/gallium/drivers/softpipe/sp_tex_sample.h |   7 ++
>>  2 files changed, 101 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
>> index cdec984..6e639e0 100644
>> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c
>> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
>> @@ -1937,6 +1937,38 @@ get_gather_component(const float lod_in[TGSI_QUAD_SIZE])
>>  }
>>
>>  static void
>> +clamp_lod(const struct sp_sampler_view *sp_sview,
>> +          const struct sp_sampler *sp_samp,
>> +          const float lod[TGSI_QUAD_SIZE],
>> +          float clamped[TGSI_QUAD_SIZE])
>> +{
>> +   const float min_lod = sp_samp->base.min_lod;
>> +   const float max_lod = sp_samp->base.max_lod;
>> +   const float min_level = sp_sview->base.u.tex.first_level;
>> +   const float max_level = sp_sview->base.u.tex.last_level;
>> +   int i;
>> +
>> +   for (i = 0; i < TGSI_QUAD_SIZE; i++) {
>> +      float cl = lod[i];
>> +
>> +      cl = CLAMP(cl, min_lod, max_lod);
>> +      /* XXX: Is min_level ever different from 0?
> I think the comment is bogus. min_level can easily be different from 0,
> at least when using ARB_texture_view afaik (playing around with base
> level might also cause this to be non-zero, though I'm not too familiar
> with what the state tracker does for those legacy GL weirdness things).

Either setting the base level or a texture view (or both!) can cause
the min level to be 0.

>
>> +       */
>> +      cl = CLAMP(cl, 0, max_level - min_level);
>> +      clamped[i] = cl;
>> +   }
>> +}
>> +
>> +static void
>> +mip_level_linear(struct sp_sampler_view *sp_sview,
>> +                 struct sp_sampler *sp_samp,
>> +                 const float lod[TGSI_QUAD_SIZE],
>> +                 float level[TGSI_QUAD_SIZE])
>> +{
>> +   clamp_lod(sp_sview, sp_samp, lod, level);
>> +}
>> +
>> +static void
>>  mip_filter_linear(struct sp_sampler_view *sp_sview,
>>                    struct sp_sampler *sp_samp,
>>                    img_filter_func min_filter,
>> @@ -1998,6 +2030,23 @@ mip_filter_linear(struct sp_sampler_view *sp_sview,
>>  }
>>
>>
>> +static void
>> +mip_level_nearest(struct sp_sampler_view *sp_sview,
>> +                  struct sp_sampler *sp_samp,
>> +                  const float lod[TGSI_QUAD_SIZE],
>> +                  float level[TGSI_QUAD_SIZE])
>> +{
>> +   const int first_level = sp_sview->base.u.tex.first_level;
>> +   int j;
>> +
>> +   clamp_lod(sp_sview, sp_samp, lod, level);
>> +   for (j = 0; j < TGSI_QUAD_SIZE; j++)
>> +      /* TODO: It should rather be:
>> +       * level[j] = first_level + ceil(level[j] + 0.5F) - 1.0F;
>> +       */
>> +      level[j] = first_level + (int)(level[j] + 0.5F);
>> +}
>> +
>>  /**
>>   * Compute nearest mipmap level from texcoords.
>>   * Then sample the texture level for four elements of a quad.
>> @@ -2050,6 +2099,19 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
>>
>>
>>  static void
>> +mip_level_none(struct sp_sampler_view *sp_sview,
>> +               struct sp_sampler *sp_samp,
>> +               const float lod[TGSI_QUAD_SIZE],
>> +               float level[TGSI_QUAD_SIZE])
>> +{
>> +   int j;
>> +
>> +   for (j = 0; j < TGSI_QUAD_SIZE; j++) {
>> +      level[j] = sp_sview->base.u.tex.first_level;
>> +   }
>> +}
>> +
>> +static void
>>  mip_filter_none(struct sp_sampler_view *sp_sview,
>>                  struct sp_sampler *sp_samp,
>>                  img_filter_func min_filter,
>> @@ -2088,6 +2150,15 @@ mip_filter_none(struct sp_sampler_view *sp_sview,
>>
>>
>>  static void
>> +mip_level_none_no_filter_select(struct sp_sampler_view *sp_sview,
>> +                                struct sp_sampler *sp_samp,
>> +                                const float lod[TGSI_QUAD_SIZE],
>> +                                float level[TGSI_QUAD_SIZE])
>> +{
>> +   mip_level_none(sp_sview, sp_samp, lod, level);
>> +}
>> +
>> +static void
>>  mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
>>                                   struct sp_sampler *sp_samp,
>>                                   img_filter_func min_filter,
>> @@ -2339,6 +2410,15 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview,
>>  }
>>
>>
>> +static void
>> +mip_level_linear_aniso(struct sp_sampler_view *sp_sview,
>> +                       struct sp_sampler *sp_samp,
>> +                       const float lod[TGSI_QUAD_SIZE],
>> +                       float level[TGSI_QUAD_SIZE])
>> +{
>> +   mip_level_linear(sp_sview, sp_samp, lod, level);
>> +}
>> +
>>  /**
>>   * Sample 2D texture using an anisotropic filter.
>>   */
>> @@ -2450,6 +2530,14 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
>>     }
>>  }
>>
>> +static void
>> +mip_level_linear_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview,
>> +                                      struct sp_sampler *sp_samp,
>> +                                      const float lod[TGSI_QUAD_SIZE],
>> +                                      float level[TGSI_QUAD_SIZE])
>> +{
>> +   mip_level_linear(sp_sview, sp_samp, lod, level);
>> +}
>>
>>  /**
>>   * Specialized version of mip_filter_linear with hard-wired calls to
>> @@ -2515,12 +2603,12 @@ mip_filter_linear_2d_linear_repeat_POT(
>>     }
>>  }
>>
>> -static struct sp_mip mip_linear = {mip_filter_linear};
>> -static struct sp_mip mip_nearest = {mip_filter_nearest};
>> -static struct sp_mip mip_none = {mip_filter_none};
>> -static struct sp_mip mip_none_no_filter_select = {mip_filter_none_no_filter_select};
>> -static struct sp_mip mip_linear_aniso = {mip_filter_linear_aniso};
>> -static struct sp_mip mip_linear_2d_linear_repeat_POT = {mip_filter_linear_2d_linear_repeat_POT};
>> +static struct sp_mip mip_linear = {mip_level_linear, mip_filter_linear};
>> +static struct sp_mip mip_nearest = {mip_level_nearest, mip_filter_nearest};
>> +static struct sp_mip mip_none = {mip_level_none, mip_filter_none};
>> +static struct sp_mip mip_none_no_filter_select = {mip_level_none_no_filter_select, mip_filter_none_no_filter_select};
>> +static struct sp_mip mip_linear_aniso = {mip_level_linear_aniso, mip_filter_linear_aniso};
>> +static struct sp_mip mip_linear_2d_linear_repeat_POT = {mip_level_linear_2d_linear_repeat_POT, mip_filter_linear_2d_linear_repeat_POT};
>>
>>  /**
>>   * Do shadow/depth comparisons.
>> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
>> index 7739f59..89cf9d1 100644
>> --- a/src/gallium/drivers/softpipe/sp_tex_sample.h
>> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
>> @@ -87,6 +87,12 @@ typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
>>                                  float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
>>
>>
>> +typedef void (*mip_level_func)(struct sp_sampler_view *sp_sview,
>> +                               struct sp_sampler *sp_samp,
>> +                               const float lod[TGSI_QUAD_SIZE],
>> +                               float level[TGSI_QUAD_SIZE]);
>> +
>> +
>>  typedef void (*convert_func)(struct sp_sampler_view *sp_sview,
>>                               struct sp_sampler *sp_samp,
>>                               const float s[TGSI_QUAD_SIZE],
>> @@ -129,6 +135,7 @@ struct sp_sampler_view
>>  };
>>
>>  struct sp_mip {
>> +   mip_level_func level;
>>     mip_filter_func filter;
>>  };
>>
>>
>
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