[Mesa-dev] [PATCH v2 3/3] glsl/cs: Initialize gl_GlobalInvocationID in main()

Alejandro Piñeiro apinheiro at igalia.com
Thu Sep 10 05:48:50 PDT 2015


Not a full review, but a comment. See inline.

On 23/08/15 09:09, Jordan Justen wrote:
> We initialize gl_GlobalInvocationID based on the extension spec
> formula:
>
>     gl_GlobalInvocationID =
>         gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
>
> https://www.opengl.org/registry/specs/ARB/compute_shader.txt
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>  src/glsl/builtin_variables.cpp  | 58 +++++++++++++++++++++++++++++++++++++++++
>  src/glsl/glsl_parser_extras.cpp |  2 ++
>  src/glsl/ir.h                   |  3 +++
>  3 files changed, 63 insertions(+)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 5d9e446..8f8be90 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -22,6 +22,8 @@
>   */
>  
>  #include "ir.h"
> +#include "ir_builder.h"
> +#include "linker.h"
>  #include "glsl_parser_extras.h"
>  #include "glsl_symbol_table.h"
>  #include "main/core.h"
> @@ -1056,6 +1058,7 @@ builtin_variable_generator::generate_cs_special_vars()
>                      "gl_LocalInvocationID");
>     add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type,
>                      "gl_WorkGroupID");
> +   add_variable("gl_GlobalInvocationID", glsl_type::uvec3_type, ir_var_auto, 0);
>     /* TODO: finish this. */
>  }
>  
> @@ -1212,3 +1215,58 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
>        break;
>     }
>  }
> +
> +
> +/**
> + * Initialize compute shader variables with values that are derived from other
> + * compute shader variable.
> + */
> +static void
> +initialize_cs_derived_variables(gl_shader *shader,
> +                                ir_function_signature *const main_sig)
> +{
> +   assert(shader->Stage == MESA_SHADER_COMPUTE);
> +
> +   ir_variable *gl_GlobalInvocationID =
> +      shader->symbols->get_variable("gl_GlobalInvocationID");
> +   assert(gl_GlobalInvocationID);
> +   ir_variable *gl_WorkGroupID =
> +      shader->symbols->get_variable("gl_WorkGroupID");
> +   assert(gl_WorkGroupID);
> +   ir_variable *gl_WorkGroupSize =
> +      shader->symbols->get_variable("gl_WorkGroupSize");
> +   assert(gl_WorkGroupSize);

This assert seems somewhat too restrictive at this point. After this
commit, the following piglit tests are failing:
  *
http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_compute_shader/compiler/gl_WorkGroupSize_without_layout.comp
  *
http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_compute_shader/linker/no_local_work_size.shader_test

The correct outcome for both tests are an error (compile and link error
respectively). But the assert causes it to crash.

> +   ir_variable *gl_LocalInvocationID =
> +      shader->symbols->get_variable("gl_LocalInvocationID");
> +   assert(gl_LocalInvocationID);
> +
> +   /* gl_GlobalInvocationID =
> +    *    gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
> +    */
> +   ir_instruction *inst =
> +      ir_builder::assign(gl_GlobalInvocationID,
> +                         ir_builder::add(ir_builder::mul(gl_WorkGroupID,
> +                                                         gl_WorkGroupSize),
> +                                         gl_LocalInvocationID));
> +   main_sig->body.push_head(inst);
> +}
> +
> +
> +/**
> + * Initialize builtin variables with values based on other builtin variables.
> + * These are initialized in the main function.
> + */
> +void
> +_mesa_glsl_initialize_derived_variables(gl_shader *shader)
> +{
> +   /* We only need to set CS variables currently. */
> +   if (shader->Stage != MESA_SHADER_COMPUTE)
> +      return;
> +
> +   ir_function_signature *const main_sig =
> +      _mesa_get_main_function_signature(shader);
> +   if (main_sig == NULL)
> +      return;
> +
> +   initialize_cs_derived_variables(shader, main_sig);
> +}
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 6440a96..eefa12a 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -1692,6 +1692,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
>        }
>     }
>  
> +   _mesa_glsl_initialize_derived_variables(shader);
> +
>     delete state->symbols;
>     ralloc_free(state);
>  }
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index 750321e..4c88144 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -2513,6 +2513,9 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
>  				struct _mesa_glsl_parse_state *state);
>  
>  extern void
> +_mesa_glsl_initialize_derived_variables(gl_shader *shader);
> +
> +extern void
>  _mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
>  
>  extern void

-- 
Alejandro Piñeiro (apinheiro at igalia.com)



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