[Mesa-dev] [PATCH v5 01/70] mesa: set MAX_SHADER_STORAGE_BUFFERS to 15.
Iago Toral Quiroga
itoral at igalia.com
Thu Sep 10 06:35:17 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
This patch sets the same value used for uniform buffers.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/mesa/main/config.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index b35031d..69acd7d 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -171,7 +171,7 @@
#define MAX_PROGRAM_LOCAL_PARAMS 4096
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
-#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader storage buffer */
+#define MAX_SHADER_STORAGE_BUFFERS 15 /* + 1 default shader storage buffer */
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
--
1.9.1
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