[Mesa-dev] [PATCH v5 01/70] mesa: set MAX_SHADER_STORAGE_BUFFERS to 15.
Ilia Mirkin
imirkin at alum.mit.edu
Thu Sep 10 10:45:08 PDT 2015
On Thu, Sep 10, 2015 at 9:35 AM, Iago Toral Quiroga <itoral at igalia.com> wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>
> This patch sets the same value used for uniform buffers.
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
> src/mesa/main/config.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
> index b35031d..69acd7d 100644
> --- a/src/mesa/main/config.h
> +++ b/src/mesa/main/config.h
> @@ -171,7 +171,7 @@
> #define MAX_PROGRAM_LOCAL_PARAMS 4096
> #define MAX_UNIFORMS 4096
> #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
> -#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader storage buffer */
> +#define MAX_SHADER_STORAGE_BUFFERS 15 /* + 1 default shader storage buffer */
Is there such a thing as a default shader storage buffer? I would have
assumed not, but haven't read the spec.
> /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
> #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
> #define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
> --
> 1.9.1
>
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