[Mesa-dev] [PATCH 09/17] radeonsi: skip drawing if GS ring allocations fail
Marek Olšák
maraeo at gmail.com
Thu Sep 10 10:56:32 PDT 2015
From: Marek Olšák <marek.olsak at amd.com>
Cc: 11.0 <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 11b58e8..bc7fdb3 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1069,9 +1069,15 @@ static void si_init_gs_rings(struct si_context *sctx)
sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT, esgs_ring_size);
+ if (!sctx->esgs_ring)
+ return;
sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
PIPE_USAGE_DEFAULT, gsvs_ring_size);
+ if (!sctx->gsvs_ring) {
+ pipe_resource_reference(&sctx->esgs_ring, NULL);
+ return;
+ }
/* Append these registers to the init config state. */
if (sctx->b.chip_class >= CIK) {
@@ -1443,8 +1449,11 @@ bool si_update_shaders(struct si_context *sctx)
si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
si_update_so(sctx, sctx->gs_shader);
- if (!sctx->gsvs_ring)
+ if (!sctx->gsvs_ring) {
si_init_gs_rings(sctx);
+ if (!sctx->gsvs_ring)
+ return false;
+ }
si_update_gs_rings(sctx);
} else {
--
2.1.4
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