[Mesa-dev] [PATCH] meta: Always bind the texture
Neil Roberts
neil at linux.intel.com
Thu Sep 10 11:12:43 PDT 2015
Make sense.
Is this the only use of the currentTexUnitSave variable? Could be good
to remove it if so.
Reviewed-by: Neil Roberts <neil at linux.intel.com>
- Neil
Ian Romanick <idr at freedesktop.org> writes:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> We may have been called from glGenerateTextureMipmap with CurrentUnit
> still set to 0, so we don't know when we can skip binding the texture.
> Assume that _mesa_BindTexture will be fast if we're rebinding the same
> texture.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
> Cc: "11.0" <mesa-stable at lists.freedesktop.org>
> ---
> This patch seems to resolve the problems seen in the apitrace attached
> to the bug. I'm working on a piglit test.
>
> src/mesa/drivers/common/meta_generate_mipmap.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
> index 0655f05..6731478 100644
> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
> @@ -202,8 +202,12 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
> samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
> ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
>
> - if (currentTexUnitSave != 0)
> - _mesa_BindTexture(target, texObj->Name);
> + /* We may have been called from glGenerateTextureMipmap with CurrentUnit
> + * still set to 0, so we don't know when we can skip binding the texture.
> + * Assume that _mesa_BindTexture will be fast if we're rebinding the same
> + * texture.
> + */
> + _mesa_BindTexture(target, texObj->Name);
>
> if (!mipmap->Sampler) {
> _mesa_GenSamplers(1, &mipmap->Sampler);
> --
> 2.1.0
>
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