[Mesa-dev] [Mesa-dev,1/4] glsl/cs: Add gl_WorkGroupID variable

Kristian Høgsberg krh at bitplanet.net
Thu Sep 10 12:19:50 PDT 2015


Jordan Justen <jordan.l.justen at intel.com> writes:

> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>

Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>

>
> ---
> src/glsl/builtin_variables.cpp | 2 ++
>  src/glsl/shader_enums.h        | 1 +
>  2 files changed, 3 insertions(+)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index b2936a5..8fa7b19 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -1047,6 +1047,8 @@ builtin_variable_generator::generate_cs_special_vars()
>  {
>     add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
>                      "gl_LocalInvocationID");
> +   add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type,
> +                    "gl_WorkGroupID");
>     /* TODO: finish this. */
>  }
>  
> diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
> index 64e1e46..a23b874 100644
> --- a/src/glsl/shader_enums.h
> +++ b/src/glsl/shader_enums.h
> @@ -183,6 +183,7 @@ typedef enum
>      */
>     /*@{*/
>     SYSTEM_VALUE_LOCAL_INVOCATION_ID,
> +   SYSTEM_VALUE_WORK_GROUP_ID,
>     /*@}*/
>  
>     SYSTEM_VALUE_MAX             /**< Number of values */


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