[Mesa-dev] [RFC] nir: add lowering stage for user-clip-planes

Rob Clark robdclark at gmail.com
Thu Sep 10 19:54:35 PDT 2015


On Sep 10, 2015 7:39 PM, "Jason Ekstrand" <jason at jlekstrand.net> wrote:
>
> On Thu, Sep 10, 2015 at 2:39 PM, Rob Clark <robdclark at gmail.com> wrote:
> > From: Rob Clark <robclark at freedesktop.org>
> >
> > So this is basically working as a lowering pass for handling user-clip-
> > planes, and frag-shader emulation of CLIPDIST for hardware that needs
> > to handle this in the shader.
> >
> > For user-clip-planes, instructions are inserted to calculate CLIPDIST
> > in the VS.  And in both cases, discard_if's are inserted in FS to
> > handle the clipping.
> >
> > NOTE: This currently requires a bit of a hack in nir_validate, which
> > is unhappy about things like:
> >
> >         decl_var uniform  vec4[10] uniform_0 (0, 0)
> >         decl_var shader_out  vec4 out_0 (0, 0)
> >         decl_var shader_out  vec4 clipdist_1 (17, 1)
> >         decl_var shader_out  vec4 clipdist_2 (18, 2)
> >         decl_overload main returning void
> >
> >         impl main {
> >                 block block_0:
> >                 /* preds: */
> >                 ...
> >                 /* succs: block_1 */
> >                 block block_1:
> >                 /* preds: block_0 */
> >                 ... inserted CLIPDIST calculations ...
> >                 /* succs: block_2 */
> >                 block block_2:
> >         }
> >
> > The thing is, repurposing the end_block and creating a new end_block,
> > without having to consider all the different potential successors,
> > seems like by far the easiest way to insert code at the end of a
> > shader.  So probably useful in other cases.  (I do something similar
> > internally in ir3 for transform-feedback).
> >
> > Seems like the easiest thing would be to relax the restriction in
> > nir_validate, but I'm not sure if this will break other assumptions
> > elsewhere.
>
> Yes it does break assumptions.  In particular, it breaks the
> assumption that the end-block is empty :-)  In all seriousness though,
> the idea is that once you jump to the end, you're done.  The end block
> is the place where returns go.  You can't put code after a return
> (Ok, yeah, exception handling and destructors etc...).

No, I insert a new end_block, so that particular assumption should be
safe... I was just wondering if there was some less obvious assumption..

> That said, you're in TGSI land where function inlining and early
> return lowering has already happened so there are no early returns.
> This means that the end block has exactly one predecessor and you can
> put your stuff there.  If you want to make it obvious, feel free to
> add a nir_end_of_impl constructor for nir_cursor which asserts that
> there is exactly one predecessor and calls nir_after_block_before_jump
> on that block.  That would make it both easy and correct.
>
> --Jason
>
> > TODO: sort out hack in nir_validate, reindent, etc.
> >
> > ---
> >  src/glsl/Makefile.sources     |   1 +
> >  src/glsl/nir/nir.h            |   3 +
> >  src/glsl/nir/nir_lower_clip.c | 346
++++++++++++++++++++++++++++++++++++++++++
> >  src/glsl/nir/nir_validate.c   |   3 +-
> >  4 files changed, 351 insertions(+), 2 deletions(-)
> >  create mode 100644 src/glsl/nir/nir_lower_clip.c
> >
> > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> > index da7fdf9..5d98b7b 100644
> > --- a/src/glsl/Makefile.sources
> > +++ b/src/glsl/Makefile.sources
> > @@ -35,6 +35,7 @@ NIR_FILES = \
> >         nir/nir_live_variables.c \
> >         nir/nir_lower_alu_to_scalar.c \
> >         nir/nir_lower_atomics.c \
> > +       nir/nir_lower_clip.c \
> >         nir/nir_lower_global_vars_to_local.c \
> >         nir/nir_lower_load_const_to_scalar.c \
> >         nir/nir_lower_locals_to_regs.c \
> > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> > index 2ba7731..8544140 100644
> > --- a/src/glsl/nir/nir.h
> > +++ b/src/glsl/nir/nir.h
> > @@ -1811,6 +1811,9 @@ void nir_lower_system_values(nir_shader *shader);
> >  void nir_lower_tex_projector(nir_shader *shader);
> >  void nir_lower_idiv(nir_shader *shader);
> >
> > +void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
> > +void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
> > +
> >  void nir_lower_atomics(nir_shader *shader);
> >  void nir_lower_to_source_mods(nir_shader *shader);
> >
> > diff --git a/src/glsl/nir/nir_lower_clip.c
b/src/glsl/nir/nir_lower_clip.c
> > new file mode 100644
> > index 0000000..54ebe7b
> > --- /dev/null
> > +++ b/src/glsl/nir/nir_lower_clip.c
> > @@ -0,0 +1,346 @@
> > +/*
> > + * Copyright © 2015 Red Hat
> > + *
> > + * Permission is hereby granted, free of charge, to any person
obtaining a
> > + * copy of this software and associated documentation files (the
"Software"),
> > + * to deal in the Software without restriction, including without
limitation
> > + * the rights to use, copy, modify, merge, publish, distribute,
sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom
the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including
the next
> > + * paragraph) shall be included in all copies or substantial portions
of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS
> > + * IN THE SOFTWARE.
> > + *
> > + * Authors:
> > + *    Rob Clark <robclark at freedesktop.org>
> > + */
> > +
> > +#include "nir.h"
> > +#include "nir_builder.h"
> > +
> > +#define MAX_CLIP_PLANES 8
> > +
> > +/* Generates the lowering code for user-clip-planes, generating
CLIPDIST
> > + * from UCP[n] + CLIPVERTEX or POSITION.  Additionally, an optional
pass
> > + * for fragment shaders to insert conditional kill's based on the
inter-
> > + * polated CLIPDIST
> > + *
> > + * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
> > + * least in scenarios where you can count on each output written once
> > + * and only once).
> > + */
> > +
> > +
> > +static nir_variable *
> > +create_clipdist_var(nir_shader *shader, unsigned drvloc,
> > +               bool output, gl_varying_slot slot)
> > +{
> > +       nir_variable *var = rzalloc(shader, nir_variable);
> > +
> > +       var->data.driver_location = drvloc;
> > +       var->type = glsl_vec4_type();
> > +       var->data.mode = output ? nir_var_shader_out :
nir_var_shader_in;
> > +       var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
> > +       var->data.index = 0;
> > +       var->data.location = slot;
> > +
> > +       if (output) {
> > +               exec_list_push_tail(&shader->outputs, &var->node);
> > +       } else {
> > +               exec_list_push_tail(&shader->inputs, &var->node);
> > +       }
> > +       return var;
> > +}
> > +
> > +static void
> > +store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def
**val)
> > +{
> > +       nir_intrinsic_instr *store;
> > +
> > +       store = nir_intrinsic_instr_create(b->shader,
nir_intrinsic_store_output);
> > +       store->num_components = 4;
> > +       store->const_index[0] = out->data.driver_location;
> > +       store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
> > +       store->src[0].is_ssa = true;
> > +       nir_builder_instr_insert(b, &store->instr);
> > +}
> > +
> > +static void
> > +load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def
**val)
> > +{
> > +       nir_intrinsic_instr *load;
> > +
> > +       load = nir_intrinsic_instr_create(b->shader,
nir_intrinsic_load_input);
> > +       load->num_components = 4;
> > +       load->const_index[0] = in->data.driver_location;
> > +       nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
> > +       nir_builder_instr_insert(b, &load->instr);
> > +
> > +       val[0] = nir_channel(b, &load->dest.ssa, 0);
> > +       val[1] = nir_channel(b, &load->dest.ssa, 1);
> > +       val[2] = nir_channel(b, &load->dest.ssa, 2);
> > +       val[3] = nir_channel(b, &load->dest.ssa, 3);
> > +}
> > +
> > +struct find_output_state {
> > +       unsigned drvloc;
> > +       nir_ssa_def *def;
> > +};
> > +
> > +static bool
> > +find_output_in_block(nir_block *block, void *void_state)
> > +{
> > +       struct find_output_state *state = void_state;
> > +       nir_foreach_instr(block, instr) {
> > +
> > +               if (instr->type == nir_instr_type_intrinsic) {
> > +                       nir_intrinsic_instr *intr =
nir_instr_as_intrinsic(instr);
> > +                       if ((intr->intrinsic ==
nir_intrinsic_store_output) &&
> > +                                       intr->const_index[0] ==
state->drvloc) {
> > +                               assert(state->def == NULL);
> > +                               assert(intr->src[0].is_ssa);
> > +                               state->def = intr->src[0].ssa;
> > +                       }
> > +               }
> > +
> > +#if !defined(DEBUG)
> > +               /* for debug builds, scan entire shader to assert
> > +                * if output is written multiple times.  For release
> > +                * builds just assume all is well and bail when we
> > +                * find first:
> > +                */
> > +               if (state->def)
> > +                       return false;
> > +#endif
> > +       }
> > +
> > +       return true;
> > +}
> > +
> > +/* TODO: maybe this would be a useful helper?
> > + * NOTE: assumes each output is written exactly once (and
unconditionally)
> > + * so if needed nir_lower_outputs_to_temporaries()
> > + */
> > +static nir_ssa_def *
> > +find_output(nir_shader *shader, unsigned drvloc)
> > +{
> > +       struct find_output_state state = {
> > +               .drvloc = drvloc,
> > +       };
> > +
> > +       nir_foreach_overload(shader, overload) {
> > +               if (overload->impl) {
> > +                       nir_foreach_block_reverse(overload->impl,
> > +                                       find_output_in_block, &state);
> > +               }
> > +       }
> > +
> > +       return state.def;
> > +}
> > +
> > +/*
> > + * VS lowering
> > + */
> > +
> > +static void
> > +lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
> > +               nir_ssa_def *cv, nir_variable **out)
> > +{
> > +       nir_ssa_def *clipdist[MAX_CLIP_PLANES];
> > +       nir_builder b;
> > +
> > +       nir_builder_init(&b, impl);
> > +
> > +       /* Push original end_block to end of body.  Since all other
> > +        * blocks flow into end_block, it is a convenient place to
> > +        * insert our new clipdist calculations.  A new empty
> > +        * end_block is created:
> > +        *
> > +        * NOTE: by default nir_validate is unhappy about formations
> > +        * such as
> > +        *
> > +        *     block block_0:
> > +        *     // preds:
> > +        *     ...
> > +        *     // succs: block_1
> > +        *     block block_1:
> > +        *     // preds: block_0
> > +        *     ...
> > +        *     // succs: block_2
> > +        *     block block_2:
> > +        *     ...
> > +        */
> > +       exec_list_push_tail(&impl->body,
&impl->end_block->cf_node.node);
> > +       nir_block *new_end_block = nir_block_create(b.shader);
> > +       impl->end_block->successors[0] = new_end_block;
> > +       _mesa_set_add(new_end_block->predecessors, impl->end_block);
> > +       impl->end_block = new_end_block;
> > +       b.cursor = nir_after_cf_list(&impl->body);
> > +
> > +       for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
> > +               if (ucp_enables & (1 << plane)) {
> > +                       nir_intrinsic_instr *ucp;
> > +
> > +                       /* insert intrinsic to fetch ucp[plane]: */
> > +                       ucp = nir_intrinsic_instr_create(b.shader,
> > +
 nir_intrinsic_load_user_clip_plane);
> > +                       ucp->num_components = 4;
> > +                       ucp->const_index[0] = plane;
> > +                       nir_ssa_dest_init(&ucp->instr, &ucp->dest, 4,
NULL);
> > +                       nir_builder_instr_insert(&b, &ucp->instr);
> > +
> > +                       /* calculate clipdist[plane] - dot(ucp, cv): */
> > +                       clipdist[plane] = nir_fdot3(&b, &ucp->dest.ssa,
cv);
> > +               } else {
> > +                       /* 0.0 == don't-clip == disabled: */
> > +                       clipdist[plane] = nir_imm_float(&b, 0.0);
> > +               }
> > +       }
> > +
> > +       if (ucp_enables & 0x0f)
> > +               store_clipdist_output(&b, out[0], &clipdist[0]);
> > +       if (ucp_enables & 0xf0)
> > +               store_clipdist_output(&b, out[1], &clipdist[4]);
> > +
> > +       nir_metadata_preserve(impl, nir_metadata_dominance);
> > +}
> > +
> > +/* ucp_enables is bitmask of enabled ucp's.  Actual ucp values are
> > + * passed in to shader via user_clip_plane system-values
> > + */
> > +void
> > +nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
> > +{
> > +       int clipvertex = -1;
> > +       int position = -1;
> > +       int maxloc = -1;
> > +       nir_ssa_def *cv;
> > +       nir_variable *out[2];
> > +
> > +       if (!ucp_enables)
> > +               return;
> > +
> > +       /* find clipvertex/position outputs: */
> > +       foreach_list_typed(nir_variable, var, node, &shader->outputs) {
> > +               int loc = var->data.driver_location;
> > +
> > +               /* keep track of last used driver-location.. we'll be
> > +                * appending CLIP_DIST0/CLIP_DIST1 after last existing
> > +                * output:
> > +                */
> > +               maxloc = MAX2(maxloc, loc);
> > +
> > +               switch (var->data.location) {
> > +               case VARYING_SLOT_POS:
> > +                       position = loc;
> > +                       break;
> > +               case VARYING_SLOT_CLIP_VERTEX:
> > +                       clipvertex = loc;
> > +                       break;
> > +               case VARYING_SLOT_CLIP_DIST0:
> > +               case VARYING_SLOT_CLIP_DIST1:
> > +                       /* if shader is already writing CLIPDIST, then
> > +                        * there should be no user-clip-planes to deal
> > +                        * with.
> > +                        */
> > +                       return;
> > +               }
> > +       }
> > +
> > +       if (clipvertex != -1)
> > +               cv = find_output(shader, clipvertex);
> > +       else if (position != -1)
> > +               cv = find_output(shader, position);
> > +       else
> > +               return;
> > +
> > +       /* insert CLIPDIST outputs: */
> > +       if (ucp_enables & 0x0f)
> > +               out[0] = create_clipdist_var(shader, ++maxloc, true,
VARYING_SLOT_CLIP_DIST0);
> > +       if (ucp_enables & 0xf0)
> > +               out[1] = create_clipdist_var(shader, ++maxloc, true,
VARYING_SLOT_CLIP_DIST1);
> > +
> > +       nir_foreach_overload(shader, overload) {
> > +               if (!strcmp(overload->function->name, "main"))
> > +                       lower_clip_vs(overload->impl, ucp_enables, cv,
out);
> > +       }
> > +}
> > +
> > +/*
> > + * FS lowering
> > + */
> > +
> > +static void
> > +lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
> > +               nir_variable **in)
> > +{
> > +       nir_ssa_def *clipdist[MAX_CLIP_PLANES];
> > +       nir_builder b;
> > +
> > +       nir_builder_init(&b, impl);
> > +       b.cursor = nir_before_cf_list(&impl->body);
> > +
> > +       if (ucp_enables & 0x0f)
> > +               load_clipdist_input(&b, in[0], &clipdist[0]);
> > +       if (ucp_enables & 0xf0)
> > +               load_clipdist_input(&b, in[1], &clipdist[4]);
> > +
> > +       for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
> > +               if (ucp_enables & (1 << plane)) {
> > +                       nir_intrinsic_instr *discard;
> > +                       nir_ssa_def *cond;
> > +
> > +                       cond = nir_flt(&b, clipdist[plane],
nir_imm_float(&b, 0.0));
> > +
> > +                       discard = nir_intrinsic_instr_create(b.shader,
> > +                                       nir_intrinsic_discard_if);
> > +                       discard->src[0] = nir_src_for_ssa(cond);
> > +                       nir_builder_instr_insert(&b, &discard->instr);
> > +               }
> > +       }
> > +}
> > +
> > +/* insert conditional kill based on interpolated CLIPDIST
> > + */
> > +void
> > +nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables)
> > +{
> > +       nir_variable *in[2];
> > +       int maxloc = -1;
> > +
> > +       if (!ucp_enables)
> > +               return;
> > +
> > +       foreach_list_typed(nir_variable, var, node, &shader->inputs) {
> > +               int loc = var->data.driver_location;
> > +
> > +               /* keep track of last used driver-location.. we'll be
> > +                * appending CLIP_DIST0/CLIP_DIST1 after last existing
> > +                * input:
> > +                */
> > +               maxloc = MAX2(maxloc, loc);
> > +       }
> > +
> > +       /* The shader won't normally have CLIPDIST inputs, so we
> > +        * must add our own:
> > +        */
> > +       /* insert CLIPDIST outputs: */
> > +       if (ucp_enables & 0x0f)
> > +               in[0] = create_clipdist_var(shader, ++maxloc, false,
VARYING_SLOT_CLIP_DIST0);
> > +       if (ucp_enables & 0xf0)
> > +               in[1] = create_clipdist_var(shader, ++maxloc, false,
VARYING_SLOT_CLIP_DIST1);
> > +
> > +       nir_foreach_overload(shader, overload) {
> > +               if (!strcmp(overload->function->name, "main"))
> > +                       lower_clip_fs(overload->impl, ucp_enables, in);
> > +       }
> > +}
> > diff --git a/src/glsl/nir/nir_validate.c b/src/glsl/nir/nir_validate.c
> > index 9938c0e..f682575 100644
> > --- a/src/glsl/nir/nir_validate.c
> > +++ b/src/glsl/nir/nir_validate.c
> > @@ -667,8 +667,7 @@ validate_block(nir_block *block, validate_state
*state)
> >                     nir_if_first_then_node(if_stmt));
> >              assert(&block->successors[1]->cf_node ==
> >                     nir_if_first_else_node(if_stmt));
> > -         } else {
> > -            assert(next->type == nir_cf_node_loop);
> > +         } else if (next->type == nir_cf_node_loop) {
> >              nir_loop *loop = nir_cf_node_as_loop(next);
> >              assert(&block->successors[0]->cf_node ==
> >                     nir_loop_first_cf_node(loop));
> > --
> > 2.4.3
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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