[Mesa-dev] [PATCH 1/4] tgsi: add a TXQS opcode to retrieve the number of texture samples
Brian Paul
brianp at vmware.com
Fri Sep 11 07:42:39 PDT 2015
On 09/10/2015 09:15 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/gallium/auxiliary/tgsi/tgsi_info.c | 3 ++-
> src/gallium/docs/source/tgsi.rst | 12 +++++++++++-
> src/gallium/include/pipe/p_shader_tokens.h | 1 +
> 3 files changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
> index fb29ea0..3b40c3d 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_info.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
> @@ -141,7 +141,7 @@ static const struct tgsi_opcode_info opcode_info[TGSI_OPCODE_LAST] =
> { 0, 0, 0, 1, 1, 0, NONE, "ENDLOOP", TGSI_OPCODE_ENDLOOP },
> { 0, 0, 0, 0, 1, 0, NONE, "ENDSUB", TGSI_OPCODE_ENDSUB },
> { 1, 1, 1, 0, 0, 0, OTHR, "TXQ_LZ", TGSI_OPCODE_TXQ_LZ },
> - { 0, 0, 0, 0, 0, 0, NONE, "", 104 }, /* removed */
> + { 1, 1, 1, 0, 0, 0, OTHR, "TXQS", TGSI_OPCODE_TXQS },
> { 0, 0, 0, 0, 0, 0, NONE, "", 105 }, /* removed */
> { 0, 0, 0, 0, 0, 0, NONE, "", 106 }, /* removed */
> { 0, 0, 0, 0, 0, 0, NONE, "NOP", TGSI_OPCODE_NOP },
> @@ -331,6 +331,7 @@ tgsi_opcode_infer_type( uint opcode )
> case TGSI_OPCODE_SAD: /* XXX some src args may be signed for SAD ? */
> case TGSI_OPCODE_TXQ:
> case TGSI_OPCODE_TXQ_LZ:
> + case TGSI_OPCODE_TXQS:
> case TGSI_OPCODE_F2U:
> case TGSI_OPCODE_UDIV:
> case TGSI_OPCODE_UMAD:
> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
> index 314c9ca..e773e9d 100644
> --- a/src/gallium/docs/source/tgsi.rst
> +++ b/src/gallium/docs/source/tgsi.rst
> @@ -960,7 +960,6 @@ XXX doesn't look like most of the opcodes really belong here.
> For components which don't return a resource dimension, their value
> is undefined.
>
> -
> .. math::
>
> lod = src0.x
> @@ -973,6 +972,17 @@ XXX doesn't look like most of the opcodes really belong here.
>
> dst.w = texture\_levels(unit)
>
> +
> +.. opcode:: TXQS - Texture Samples Query
> +
> + This retrieves the number of samples in the sampler, and stores it
I'd replace 'sampler' with 'texture', as Roland suggested.
> + into the x component. The other components are undefined.
> +
> +.. math::
> +
> + dst.x = texture\_samples(unit)
> +
> +
> .. opcode:: TG4 - Texture Gather
>
> As per ARB_texture_gather, gathers the four texels to be used in a bi-linear
> diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
> index 6e07b2c..b36e0a3 100644
> --- a/src/gallium/include/pipe/p_shader_tokens.h
> +++ b/src/gallium/include/pipe/p_shader_tokens.h
> @@ -402,6 +402,7 @@ struct tgsi_property_data {
> #define TGSI_OPCODE_ENDLOOP 101
> #define TGSI_OPCODE_ENDSUB 102
> #define TGSI_OPCODE_TXQ_LZ 103 /* TXQ for mipmap level 0 */
> +#define TGSI_OPCODE_TXQS 104
> /* gap */
> #define TGSI_OPCODE_NOP 107
>
>
Do you also need to add TXQS in the switch in tgsi_util.c's
tgsi_util_get_inst_usage_mask()? Looks like several other recently
added opcodes (like TXQ, TXQ_LZ) aren't present there either though.
And what about an addition to tgsi_opcode_tmp.h?
Looks good otherwise.
-Brian
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