[Mesa-dev] [PATCH 09/11] nir/lower_vec_to_movs: Get rid of start_idx and swizzle compacting
Eduardo Lima Mitev
elima at igalia.com
Fri Sep 11 08:16:11 PDT 2015
On 09/10/2015 02:50 AM, Jason Ekstrand wrote:
> Previously, we did this thing with keeping track of a separate start_idx
> which was different from the iteration variable. I think this was a relic
> of the way that GLSL IR implements writemasks. In NIR, if a given bit in
> the writemask is unset then that channel is just "unused", not missing. In
> particular, a vec4 operation with a writemask of 0xd will use sources 0, 2,
> and 3 and leave source 1 alone. We can simplify things a good deal (and
> make them correct) by removing this "compacting" step.
>
Indeed, much clearer now.
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
> Cc: Eric Anholt <eric at anholt.net>
> ---
> src/glsl/nir/nir_lower_vec_to_movs.c | 33 +++++++++++++--------------------
> 1 file changed, 13 insertions(+), 20 deletions(-)
>
> diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
> index 7d31e36..ed8ec9b 100644
> --- a/src/glsl/nir/nir_lower_vec_to_movs.c
> +++ b/src/glsl/nir/nir_lower_vec_to_movs.c
> @@ -58,29 +58,25 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
> * which ones have been processed.
> */
> static unsigned
> -insert_mov(nir_alu_instr *vec, unsigned start_channel,
> - unsigned start_src_idx, nir_shader *shader)
> +insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
> {
> - unsigned src_idx = start_src_idx;
> - assert(src_idx < nir_op_infos[vec->op].num_inputs);
> + assert(start_idx < nir_op_infos[vec->op].num_inputs);
>
> nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
> - nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
> + nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
> nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
>
> - mov->dest.write_mask = (1u << start_channel);
> - mov->src[0].swizzle[start_channel] = vec->src[src_idx].swizzle[0];
> - src_idx++;
> + mov->dest.write_mask = (1u << start_idx);
> + mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
>
> - for (unsigned i = start_channel + 1; i < 4; i++) {
> + for (unsigned i = start_idx + 1; i < 4; i++) {
> if (!(vec->dest.write_mask & (1 << i)))
> continue;
>
> - if (nir_srcs_equal(vec->src[src_idx].src, vec->src[start_src_idx].src)) {
> + if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src)) {
> mov->dest.write_mask |= (1 << i);
> - mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
> + mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
> }
> - src_idx++;
> }
>
> nir_instr_insert_before(&vec->instr, &mov->instr);
> @@ -129,26 +125,23 @@ lower_vec_to_movs_block(nir_block *block, void *void_state)
> * destination reg, in case other values we're populating in the dest
> * might overwrite them.
> */
> - for (unsigned i = 0, src_idx = 0; i < 4; i++) {
> + for (unsigned i = 0; i < 4; i++) {
> if (!(vec->dest.write_mask & (1 << i)))
> continue;
>
> - if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
> - finished_write_mask |= insert_mov(vec, i, src_idx, state->shader);
> + if (src_matches_dest_reg(&vec->dest.dest, &vec->src[i].src)) {
> + finished_write_mask |= insert_mov(vec, i, state->shader);
> break;
> }
> - src_idx++;
> }
>
> /* Now, emit MOVs for all the other src channels. */
> - for (unsigned i = 0, src_idx = 0; i < 4; i++) {
> + for (unsigned i = 0; i < 4; i++) {
> if (!(vec->dest.write_mask & (1 << i)))
> continue;
>
> if (!(finished_write_mask & (1 << i)))
> - finished_write_mask |= insert_mov(vec, i, src_idx, state->shader);
> -
> - src_idx++;
> + finished_write_mask |= insert_mov(vec, i, state->shader);
> }
>
> nir_instr_remove(&vec->instr);
>
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