[Mesa-dev] [PATCH v2 10.2/11] i965/vec4: Use the replicated fdot instruction in NIR
Jason Ekstrand
jason at jlekstrand.net
Fri Sep 11 08:52:59 PDT 2015
Cc: Connor Abbott <cwabbott0 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 8 ++++++++
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 6 +++---
2 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index cf9aa23..eed73fb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -96,6 +96,14 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
nir_options->lower_ffma = true;
nir_options->lower_sub = true;
+ /* In the vec4 backend, our dpN instruction replicates its result to all
+ * the components of a vec4. We would like NIR to give us replicated fdot
+ * instructions because it can optimize better for us.
+ *
+ * For the FS backend, it should be lowered away by the scalarizing pass so
+ * we should never see fdot anyway.
+ */
+ nir_options->fdot_replicates = true;
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index ae65d8c..6526295 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -1254,17 +1254,17 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
inst->predicate = BRW_PREDICATE_NORMAL;
break;
- case nir_op_fdot2:
+ case nir_op_fdot_replicated2:
inst = emit(BRW_OPCODE_DP2, dst, op[0], op[1]);
inst->saturate = instr->dest.saturate;
break;
- case nir_op_fdot3:
+ case nir_op_fdot_replicated3:
inst = emit(BRW_OPCODE_DP3, dst, op[0], op[1]);
inst->saturate = instr->dest.saturate;
break;
- case nir_op_fdot4:
+ case nir_op_fdot_replicated4:
inst = emit(BRW_OPCODE_DP4, dst, op[0], op[1]);
inst->saturate = instr->dest.saturate;
break;
--
2.5.0.400.gff86faf
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