[Mesa-dev] [PATCH 04/11] nir/print: print symbolic names from shader-enum
Rob Clark
robdclark at gmail.com
Sun Sep 13 08:51:51 PDT 2015
From: Rob Clark <robclark at freedesktop.org>
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/glsl/nir/nir_print.c | 73 ++++++++++++++++++++++++++++++++++++++----------
1 file changed, 59 insertions(+), 14 deletions(-)
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index 69cadba..6c9bd4b 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -26,6 +26,7 @@
*/
#include "nir.h"
+#include "glsl/shader_enums.h"
#include <stdio.h>
#include <stdlib.h>
@@ -37,6 +38,9 @@ print_tabs(unsigned num_tabs, FILE *fp)
}
typedef struct {
+ FILE *fp;
+
+ nir_shader *shader;
/** map from nir_variable -> printable name */
struct hash_table *ht;
@@ -206,8 +210,10 @@ print_alu_instr(nir_alu_instr *instr, FILE *fp)
}
static void
-print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
+print_var_decl(nir_variable *var, print_var_state *state)
{
+ FILE *fp = state->fp;
+
fprintf(fp, "decl_var ");
const char *const cent = (var->data.centroid) ? "centroid " : "";
@@ -215,10 +221,10 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "shader_storage", "system " };
- const char *const interp[] = { "", "smooth", "flat", "noperspective" };
fprintf(fp, "%s%s%s%s%s ",
- cent, samp, inv, mode[var->data.mode], interp[var->data.interpolation]);
+ cent, samp, inv, mode[var->data.mode],
+ glsl_interp_qualifier_name(var->data.interpolation));
glsl_print_type(var->type, fp);
@@ -241,7 +247,41 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
var->data.mode == nir_var_shader_out ||
var->data.mode == nir_var_uniform ||
var->data.mode == nir_var_shader_storage) {
- fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
+ const char *loc = NULL;
+ char buf[4];
+
+ switch (state->shader->stage) {
+ case MESA_SHADER_VERTEX:
+ if (var->data.mode == nir_var_shader_in)
+ loc = gl_vert_attrib_name(var->data.location);
+ else if (var->data.mode == nir_var_shader_out)
+ loc = gl_varying_slot_name(var->data.location);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if ((var->data.mode == nir_var_shader_in) ||
+ (var->data.mode == nir_var_shader_out))
+ loc = gl_vert_attrib_name(var->data.location);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (var->data.mode == nir_var_shader_in)
+ loc = gl_varying_slot_name(var->data.location);
+ else if (var->data.mode == nir_var_shader_out)
+ loc = gl_frag_result_name(var->data.location);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_EVAL:
+ case MESA_SHADER_COMPUTE:
+ default:
+ /* TODO */
+ break;
+ }
+
+ if (!loc) {
+ snprintf(buf, sizeof(buf), "%u", var->data.location);
+ loc = buf;
+ }
+
+ fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
}
fprintf(fp, "\n");
@@ -772,7 +812,7 @@ print_function_impl(nir_function_impl *impl, print_var_state *state, FILE *fp)
foreach_list_typed(nir_variable, var, node, &impl->locals) {
fprintf(fp, "\t");
- print_var_decl(var, state, fp);
+ print_var_decl(var, state);
}
foreach_list_typed(nir_register, reg, node, &impl->registers) {
@@ -832,16 +872,19 @@ print_function_overload(nir_function_overload *overload,
}
static void
-print_function(nir_function *func, print_var_state *state, FILE *fp)
+print_function(nir_function *func, print_var_state *state)
{
+ FILE *fp = state->fp;
foreach_list_typed(nir_function_overload, overload, node, &func->overload_list) {
print_function_overload(overload, state, fp);
}
}
static void
-init_print_state(print_var_state *state)
+init_print_state(print_var_state *state, nir_shader *shader, FILE *fp)
{
+ state->fp = fp;
+ state->shader = shader;
state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
@@ -860,26 +903,28 @@ void
nir_print_shader(nir_shader *shader, FILE *fp)
{
print_var_state state;
- init_print_state(&state);
+ init_print_state(&state, shader, fp);
+
+ fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
- print_var_decl(var, &state, fp);
+ print_var_decl(var, &state);
}
foreach_list_typed(nir_variable, var, node, &shader->inputs) {
- print_var_decl(var, &state, fp);
+ print_var_decl(var, &state);
}
foreach_list_typed(nir_variable, var, node, &shader->outputs) {
- print_var_decl(var, &state, fp);
+ print_var_decl(var, &state);
}
foreach_list_typed(nir_variable, var, node, &shader->globals) {
- print_var_decl(var, &state, fp);
+ print_var_decl(var, &state);
}
foreach_list_typed(nir_variable, var, node, &shader->system_values) {
- print_var_decl(var, &state, fp);
+ print_var_decl(var, &state);
}
foreach_list_typed(nir_register, reg, node, &shader->registers) {
@@ -887,7 +932,7 @@ nir_print_shader(nir_shader *shader, FILE *fp)
}
foreach_list_typed(nir_function, func, node, &shader->functions) {
- print_function(func, &state, fp);
+ print_function(func, &state);
}
destroy_print_state(&state);
--
2.4.3
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