[Mesa-dev] [PATCH V4 4/6] glsl: make variables private

Timothy Arceri t_arceri at yahoo.com.au
Tue Sep 15 00:51:03 PDT 2015


Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
 src/glsl/link_uniforms.cpp | 22 +++++++++++-----------
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 201c088..8c84e13 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -805,6 +805,17 @@ private:
    unsigned next_image;
    unsigned next_subroutine;
 
+   /**
+    * Field counter is used to take care that uniform structures
+    * with explicit locations get sequential locations.
+    */
+   unsigned field_counter;
+
+   /**
+    * Current variable being processed.
+    */
+   ir_variable *current_var;
+
    /* Used to store the explicit location from current_var so that we can
     * reuse the location field for storing the uniform slot id.
     */
@@ -824,17 +835,6 @@ public:
    gl_texture_index targets[MAX_SAMPLERS];
 
    /**
-    * Current variable being processed.
-    */
-   ir_variable *current_var;
-
-   /**
-    * Field counter is used to take care that uniform structures
-    * with explicit locations get sequential locations.
-    */
-   unsigned field_counter;
-
-   /**
     * Mask of samplers used by the current shader stage.
     */
    unsigned shader_samplers_used;
-- 
2.4.3



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