[Mesa-dev] [PATCH v5 64/70] main/tests: add ARB_shader_storage_buffer_object tokens to enum_strings

Tapani Pälli tapani.palli at intel.com
Tue Sep 15 04:22:19 PDT 2015


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 09/10/2015 04:36 PM, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>   src/mesa/main/tests/enum_strings.cpp | 15 +++++++++++++++
>   1 file changed, 15 insertions(+)
>
> diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp
> index 8218cc9..96b2246 100644
> --- a/src/mesa/main/tests/enum_strings.cpp
> +++ b/src/mesa/main/tests/enum_strings.cpp
> @@ -1780,6 +1780,7 @@ const struct enum_info everything[] = {
>      { 0x8E5F, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" },
>      { 0x8F36, "GL_COPY_READ_BUFFER" },
>      { 0x8F37, "GL_COPY_WRITE_BUFFER" },
> +   { 0x8F39, "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" },
>      { 0x8F90, "GL_RED_SNORM" },
>      { 0x8F91, "GL_RG_SNORM" },
>      { 0x8F92, "GL_RGB_SNORM" },
> @@ -1797,6 +1798,20 @@ const struct enum_info everything[] = {
>      { 0x8F9E, "GL_PRIMITIVE_RESTART_INDEX" },
>      { 0x8F9F, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" },
>      { 0x906F, "GL_RGB10_A2UI" },
> +   { 0x90D2, "GL_SHADER_STORAGE_BUFFER" },
> +   { 0x90D3, "GL_SHADER_STORAGE_BUFFER_BINDING" },
> +   { 0x90D4, "GL_SHADER_STORAGE_BUFFER_START" },
> +   { 0x90D5, "GL_SHADER_STORAGE_BUFFER_SIZE" },
> +   { 0x90D6, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" },
> +   { 0x90D7, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" },
> +   { 0x90D8, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" },
> +   { 0x90D9, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" },
> +   { 0x90DA, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" },
> +   { 0x90DB, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" },
> +   { 0x90DC, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" },
> +   { 0x90DD, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" },
> +   { 0x90DE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" },
> +   { 0x90DF, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" },
>      { 0x9100, "GL_TEXTURE_2D_MULTISAMPLE" },
>      { 0x9101, "GL_PROXY_TEXTURE_2D_MULTISAMPLE" },
>      { 0x9102, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
>


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