[Mesa-dev] [PATCH 04/11] nir/print: print symbolic names from shader-enum

Rob Clark robdclark at gmail.com
Tue Sep 15 05:27:54 PDT 2015


On Tue, Sep 15, 2015 at 3:18 AM, Iago Toral <itoral at igalia.com> wrote:
> On Sun, 2015-09-13 at 11:51 -0400, Rob Clark wrote:
>> From: Rob Clark <robclark at freedesktop.org>
>>
>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>> ---
>>  src/glsl/nir/nir_print.c | 73 ++++++++++++++++++++++++++++++++++++++----------
>>  1 file changed, 59 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
>> index 69cadba..6c9bd4b 100644
>> --- a/src/glsl/nir/nir_print.c
>> +++ b/src/glsl/nir/nir_print.c
>> @@ -26,6 +26,7 @@
>>   */
>>
>>  #include "nir.h"
>> +#include "glsl/shader_enums.h"
>
> I think you don't need the "glsl/" prefix for this include.
>
>>  #include <stdio.h>
>>  #include <stdlib.h>
>>
>> @@ -37,6 +38,9 @@ print_tabs(unsigned num_tabs, FILE *fp)
>>  }
>>
>>  typedef struct {
>> +   FILE *fp;
>> +
>> +   nir_shader *shader;
>>     /** map from nir_variable -> printable name */
>>     struct hash_table *ht;
>>
>> @@ -206,8 +210,10 @@ print_alu_instr(nir_alu_instr *instr, FILE *fp)
>>  }
>>
>>  static void
>> -print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
>> +print_var_decl(nir_variable *var, print_var_state *state)
>>  {
>> +   FILE *fp = state->fp;
>> +
>>     fprintf(fp, "decl_var ");
>>
>>     const char *const cent = (var->data.centroid) ? "centroid " : "";
>> @@ -215,10 +221,10 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
>>     const char *const inv = (var->data.invariant) ? "invariant " : "";
>>     const char *const mode[] = { "shader_in ", "shader_out ", "", "",
>>                                  "uniform ", "shader_storage", "system " };
>> -   const char *const interp[] = { "", "smooth", "flat", "noperspective" };
>>
>>     fprintf(fp, "%s%s%s%s%s ",
>> -      cent, samp, inv, mode[var->data.mode], interp[var->data.interpolation]);
>> +      cent, samp, inv, mode[var->data.mode],
>> +       glsl_interp_qualifier_name(var->data.interpolation));
>>
>>     glsl_print_type(var->type, fp);
>>
>> @@ -241,7 +247,41 @@ print_var_decl(nir_variable *var, print_var_state *state, FILE *fp)
>>         var->data.mode == nir_var_shader_out ||
>>         var->data.mode == nir_var_uniform ||
>>         var->data.mode == nir_var_shader_storage) {
>> -      fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
>> +      const char *loc = NULL;
>> +      char buf[4];
>> +
>> +      switch (state->shader->stage) {
>> +      case MESA_SHADER_VERTEX:
>> +         if (var->data.mode == nir_var_shader_in)
>> +            loc = gl_vert_attrib_name(var->data.location);
>> +         else if (var->data.mode == nir_var_shader_out)
>> +            loc = gl_varying_slot_name(var->data.location);
>> +         break;
>> +      case MESA_SHADER_GEOMETRY:
>> +         if ((var->data.mode == nir_var_shader_in) ||
>> +             (var->data.mode == nir_var_shader_out))
>> +            loc = gl_vert_attrib_name(var->data.location);
>
> Mmm... shouldn't this be the same as in the case of a vertex shader?
> that is, use gl_varying_slot_name for GS outputs.

yeah, and actually gl_varying_slot for input too, according to comment
in 'struct nir_variable_data'.. I just copy/pasted the wrong thing..
I've fixed it up locally (and the header path)

thanks

BR,
-R

>
>> +         break;
>> +      case MESA_SHADER_FRAGMENT:
>> +         if (var->data.mode == nir_var_shader_in)
>> +            loc = gl_varying_slot_name(var->data.location);
>> +         else if (var->data.mode == nir_var_shader_out)
>> +            loc = gl_frag_result_name(var->data.location);
>> +         break;
>> +      case MESA_SHADER_TESS_CTRL:
>> +      case MESA_SHADER_TESS_EVAL:
>> +      case MESA_SHADER_COMPUTE:
>> +      default:
>> +         /* TODO */
>> +         break;
>> +      }
>> +
>> +      if (!loc) {
>> +         snprintf(buf, sizeof(buf), "%u", var->data.location);
>> +         loc = buf;
>> +      }
>> +
>> +      fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
>>     }
>>
>>     fprintf(fp, "\n");
>> @@ -772,7 +812,7 @@ print_function_impl(nir_function_impl *impl, print_var_state *state, FILE *fp)
>>
>>     foreach_list_typed(nir_variable, var, node, &impl->locals) {
>>        fprintf(fp, "\t");
>> -      print_var_decl(var, state, fp);
>> +      print_var_decl(var, state);
>>     }
>>
>>     foreach_list_typed(nir_register, reg, node, &impl->registers) {
>> @@ -832,16 +872,19 @@ print_function_overload(nir_function_overload *overload,
>>  }
>>
>>  static void
>> -print_function(nir_function *func, print_var_state *state, FILE *fp)
>> +print_function(nir_function *func, print_var_state *state)
>>  {
>> +   FILE *fp = state->fp;
>>     foreach_list_typed(nir_function_overload, overload, node, &func->overload_list) {
>>        print_function_overload(overload, state, fp);
>>     }
>>  }
>>
>>  static void
>> -init_print_state(print_var_state *state)
>> +init_print_state(print_var_state *state, nir_shader *shader, FILE *fp)
>>  {
>> +   state->fp = fp;
>> +   state->shader = shader;
>>     state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
>>                                         _mesa_key_pointer_equal);
>>     state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
>> @@ -860,26 +903,28 @@ void
>>  nir_print_shader(nir_shader *shader, FILE *fp)
>>  {
>>     print_var_state state;
>> -   init_print_state(&state);
>> +   init_print_state(&state, shader, fp);
>> +
>> +   fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
>>
>>     foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
>> -      print_var_decl(var, &state, fp);
>> +      print_var_decl(var, &state);
>>     }
>>
>>     foreach_list_typed(nir_variable, var, node, &shader->inputs) {
>> -      print_var_decl(var, &state, fp);
>> +      print_var_decl(var, &state);
>>     }
>>
>>     foreach_list_typed(nir_variable, var, node, &shader->outputs) {
>> -      print_var_decl(var, &state, fp);
>> +      print_var_decl(var, &state);
>>     }
>>
>>     foreach_list_typed(nir_variable, var, node, &shader->globals) {
>> -      print_var_decl(var, &state, fp);
>> +      print_var_decl(var, &state);
>>     }
>>
>>     foreach_list_typed(nir_variable, var, node, &shader->system_values) {
>> -      print_var_decl(var, &state, fp);
>> +      print_var_decl(var, &state);
>>     }
>>
>>     foreach_list_typed(nir_register, reg, node, &shader->registers) {
>> @@ -887,7 +932,7 @@ nir_print_shader(nir_shader *shader, FILE *fp)
>>     }
>>
>>     foreach_list_typed(nir_function, func, node, &shader->functions) {
>> -      print_function(func, &state, fp);
>> +      print_function(func, &state);
>>     }
>>
>>     destroy_print_state(&state);
>
>


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