[Mesa-dev] [PATCH v2 06/11] nir/lower_vec_to_movs: Pass the shader around directly

Eduardo Lima Mitev elima at igalia.com
Tue Sep 15 05:54:51 PDT 2015


Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>

On 09/11/2015 05:52 PM, Jason Ekstrand wrote:
> Previously, we were passing the shader around, we were just calling it
> "mem_ctx".  However, the nir_shader is (and must be for the purposes of
> mark-and-sweep) the mem_ctx so we might as well pass it around explicitly.
> ---
>  src/glsl/nir/nir_lower_vec_to_movs.c | 14 ++++++++------
>  1 file changed, 8 insertions(+), 6 deletions(-)
> 
> diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
> index b7f096d..25a6f7d 100644
> --- a/src/glsl/nir/nir_lower_vec_to_movs.c
> +++ b/src/glsl/nir/nir_lower_vec_to_movs.c
> @@ -54,12 +54,12 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
>   */
>  static unsigned
>  insert_mov(nir_alu_instr *vec, unsigned start_channel,
> -            unsigned start_src_idx, void *mem_ctx)
> +           unsigned start_src_idx, nir_shader *shader)
>  {
>     unsigned src_idx = start_src_idx;
>     assert(src_idx < nir_op_infos[vec->op].num_inputs);
>  
> -   nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
> +   nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
>     nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
>     nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
>  
> @@ -84,7 +84,7 @@ insert_mov(nir_alu_instr *vec, unsigned start_channel,
>  }
>  
>  static bool
> -lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
> +lower_vec_to_movs_block(nir_block *block, void *shader)
>  {
>     nir_foreach_instr_safe(block, instr) {
>        if (instr->type != nir_instr_type_alu)
> @@ -115,7 +115,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
>              continue;
>  
>           if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
> -            finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
> +            finished_write_mask |= insert_mov(vec, i, src_idx, shader);
>              break;
>           }
>           src_idx++;
> @@ -127,7 +127,7 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
>              continue;
>  
>           if (!(finished_write_mask & (1 << i)))
> -            finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
> +            finished_write_mask |= insert_mov(vec, i, src_idx, shader);
>  
>           src_idx++;
>        }
> @@ -142,7 +142,9 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
>  static void
>  nir_lower_vec_to_movs_impl(nir_function_impl *impl)
>  {
> -   nir_foreach_block(impl, lower_vec_to_movs_block, ralloc_parent(impl));
> +   nir_shader *shader = impl->overload->function->shader;
> +
> +   nir_foreach_block(impl, lower_vec_to_movs_block, shader);
>  }
>  
>  void
> 



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