[Mesa-dev] [PATCH 02/24] glsl: clean-up link uniform code
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 17 00:02:46 PDT 2015
These changes are also needed to allow linking of
struct and interface arrays of arrays.
Reviewed-by: Thomas Helland <thomashelland90 at gmail.com>
---
src/glsl/link_uniforms.cpp | 17 ++++++-----------
1 file changed, 6 insertions(+), 11 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 238546b..6108270 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -75,6 +75,7 @@ program_resource_visitor::process(ir_variable *var)
{
unsigned record_array_count = 1;
const glsl_type *t = var->type;
+ const glsl_type *t_without_array = var->type->without_array();
const bool row_major =
var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
@@ -147,13 +148,8 @@ program_resource_visitor::process(ir_variable *var)
recursion(var->type, &name, strlen(name), row_major, NULL, false,
record_array_count);
ralloc_free(name);
- } else if (t->is_interface()) {
- char *name = ralloc_strdup(NULL, var->type->name);
- recursion(var->type, &name, strlen(name), row_major, NULL, false,
- record_array_count);
- ralloc_free(name);
- } else if (t->is_array() && t->fields.array->is_interface()) {
- char *name = ralloc_strdup(NULL, var->type->fields.array->name);
+ } else if (t_without_array->is_interface()) {
+ char *name = ralloc_strdup(NULL, t_without_array->name);
recursion(var->type, &name, strlen(name), row_major, NULL, false,
record_array_count);
ralloc_free(name);
@@ -226,8 +222,8 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
(*name)[name_length] = '\0';
this->leave_record(t, *name, row_major);
}
- } else if (t->is_array() && (t->fields.array->is_record()
- || t->fields.array->is_interface())) {
+ } else if (t->without_array()->is_record() ||
+ t->without_array()->is_interface()) {
if (record_type == NULL && t->fields.array->is_record())
record_type = t->fields.array;
@@ -927,8 +923,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
if (var->type->is_record()) {
sentinel = '.';
- } else if (var->type->is_array()
- && var->type->fields.array->is_record()) {
+ } else if (var->type->without_array()->is_record()) {
sentinel = '[';
}
--
2.4.3
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