[Mesa-dev] [PATCH 14/24] i965: fix atomic buffer index for bindings other than 0
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 17 00:02:58 PDT 2015
Since commit c0cd5b var->data.binding was being used as a replacement
for atomic buffer index, but they don't have to be the same value they
just happen to end up the same when binding is 0.
Now that we store the atomic uniform location in var->data.location
we can use this to lookup the atomic buffer index in uniform storage.
For arrays of arrays the outer arrays have separate uniform locations
however they all share the same buffer so we can get the buffer index
using the base uniform location.
Cc: Alejandro PiƱeiro <apinheiro at igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
---
src/glsl/nir/glsl_to_nir.cpp | 2 --
src/glsl/nir/nir.h | 4 ++--
src/glsl/nir/nir_lower_atomics.c | 18 ++++++++++++------
src/mesa/drivers/dri/i965/brw_nir.c | 6 ++++--
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 +-
5 files changed, 19 insertions(+), 13 deletions(-)
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index c13f953..6b2da89 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -330,8 +330,6 @@ nir_visitor::visit(ir_variable *ir)
var->data.index = ir->data.index;
var->data.binding = ir->data.binding;
- /* XXX Get rid of buffer_index */
- var->data.atomic.buffer_index = ir->data.binding;
var->data.atomic.offset = ir->data.atomic.offset;
var->data.image.read_only = ir->data.image_read_only;
var->data.image.write_only = ir->data.image_write_only;
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 3a19bd3..a974188 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -308,7 +308,6 @@ typedef struct {
* Location an atomic counter is stored at.
*/
struct {
- unsigned buffer_index;
unsigned offset;
} atomic;
@@ -1834,7 +1833,8 @@ void nir_lower_system_values(nir_shader *shader);
void nir_lower_tex_projector(nir_shader *shader);
void nir_lower_idiv(nir_shader *shader);
-void nir_lower_atomics(nir_shader *shader);
+void nir_lower_atomics(nir_shader *shader,
+ const struct gl_shader_program *shader_program);
void nir_lower_to_source_mods(nir_shader *shader);
void nir_normalize_cubemap_coords(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_atomics.c b/src/glsl/nir/nir_lower_atomics.c
index 46e1376..52e7675 100644
--- a/src/glsl/nir/nir_lower_atomics.c
+++ b/src/glsl/nir/nir_lower_atomics.c
@@ -25,6 +25,7 @@
*
*/
+#include "ir_uniform.h"
#include "nir.h"
#include "main/config.h"
#include <assert.h>
@@ -35,7 +36,8 @@
*/
static void
-lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
+lower_instr(nir_intrinsic_instr *instr,
+ const struct gl_shader_program *shader_program)
{
nir_intrinsic_op op;
switch (instr->intrinsic) {
@@ -60,10 +62,11 @@ lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
return; /* atomics passed as function arguments can't be lowered */
void *mem_ctx = ralloc_parent(instr);
+ unsigned uniform_loc = instr->variables[0]->var->data.location;
nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
new_instr->const_index[0] =
- (int) instr->variables[0]->var->data.atomic.buffer_index;
+ shader_program->UniformStorage[uniform_loc].atomic_buffer_index;
nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1);
offset_const->value.u[0] = instr->variables[0]->var->data.atomic.offset;
@@ -128,22 +131,25 @@ lower_instr(nir_intrinsic_instr *instr, nir_function_impl *impl)
}
static bool
-lower_block(nir_block *block, void *state)
+lower_block(nir_block *block, void *prog)
{
nir_foreach_instr_safe(block, instr) {
if (instr->type == nir_instr_type_intrinsic)
- lower_instr(nir_instr_as_intrinsic(instr), state);
+ lower_instr(nir_instr_as_intrinsic(instr),
+ (const struct gl_shader_program *) prog);
}
return true;
}
void
-nir_lower_atomics(nir_shader *shader)
+nir_lower_atomics(nir_shader *shader,
+ const struct gl_shader_program *shader_program)
{
nir_foreach_overload(shader, overload) {
if (overload->impl) {
- nir_foreach_block(overload->impl, lower_block, overload->impl);
+ nir_foreach_block(overload->impl, lower_block,
+ (void *) shader_program);
nir_metadata_preserve(overload->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index f326b23..fc7dc1e 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -147,8 +147,10 @@ brw_create_nir(struct brw_context *brw,
nir_lower_system_values(nir);
nir_validate_shader(nir);
- nir_lower_atomics(nir);
- nir_validate_shader(nir);
+ if (shader_prog) {
+ nir_lower_atomics(nir, shader_prog);
+ nir_validate_shader(nir);
+ }
nir_optimize(nir, is_scalar);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 733d5ad..f818d78 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2424,7 +2424,7 @@ vec4_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
ir->actual_parameters.get_head());
ir_variable *location = deref->variable_referenced();
unsigned surf_index = (prog_data->base.binding_table.abo_start +
- location->data.binding);
+ shader_prog->UniformStorage[location->data.location].atomic_buffer_index);
/* Calculate the surface offset */
src_reg offset(this, glsl_type::uint_type);
--
2.4.3
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