[Mesa-dev] [PATCH 11/12] meta: Support 16x MSAA in the multisample scaled blit shader
Neil Roberts
neil at linux.intel.com
Thu Sep 17 09:00:13 PDT 2015
I'm not too sure about the expression used to index into sample_map in
the shader. It looks like if fract(coord.x) and fract(coord.y) are
close to 1.0 then it would index outside of the array. However the
code for 4 and 8 has the same problem and the results seems to look
reasonable. It might make more sense to change it to something like
this:
sample_map[int(4 * fract(coord.x)) + 4 * int(fract(coord.y) * 4)]
---
src/mesa/drivers/common/meta.h | 2 ++
src/mesa/drivers/common/meta_blit.c | 8 ++++++--
src/mesa/drivers/dri/i965/gen6_multisample_state.c | 14 ++++++++++++++
src/mesa/main/mtypes.h | 15 ++++++++++++++-
4 files changed, 36 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index fe43915..e42ddc8 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -285,9 +285,11 @@ enum blit_msaa_shader {
BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
+ BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE,
BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
+ BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE,
BLIT_MSAA_SHADER_COUNT,
};
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index a41fe42..b545c37 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -86,8 +86,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
while (samples >> (shader_offset + 1)) {
shader_offset++;
}
- /* Update the assert if we plan to support more than 8X MSAA. */
- assert(shader_offset > 0 && shader_offset < 4);
+ /* Update the assert if we plan to support more than 16X MSAA. */
+ assert(shader_offset > 0 && shader_offset <= 4);
assert(target == GL_TEXTURE_2D_MULTISAMPLE ||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
@@ -132,6 +132,10 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
sample_number = "sample_map[int(2 * fract(coord.x) + 8 * fract(coord.y))]";
sample_map = ctx->Const.SampleMap8x;
break;
+ case 16:
+ sample_number = "sample_map[int(4 * fract(coord.x) + 16 * fract(coord.y))]";
+ sample_map = ctx->Const.SampleMap16x;
+ break;
default:
sample_number = NULL;
sample_map = NULL;
diff --git a/src/mesa/drivers/dri/i965/gen6_multisample_state.c b/src/mesa/drivers/dri/i965/gen6_multisample_state.c
index 49c6eba..8eb620d 100644
--- a/src/mesa/drivers/dri/i965/gen6_multisample_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_multisample_state.c
@@ -91,6 +91,17 @@ gen6_get_sample_position(struct gl_context *ctx,
* | 6 | 7 | | 7 | 1 |
* --------- ---------
*
+ * 16X MSAA sample index layout 16x MSAA sample number layout
+ * ----------------- -----------------
+ * | 0 | 1 | 2 | 3 | |15 |10 | 9 | 7 |
+ * ----------------- -----------------
+ * | 4 | 5 | 6 | 7 | | 4 | 1 | 3 |13 |
+ * ----------------- -----------------
+ * | 8 | 9 |10 |11 | |12 | 2 | 0 | 6 |
+ * ----------------- -----------------
+ * |12 |13 |14 |15 | |11 | 8 | 5 |14 |
+ * ----------------- -----------------
+ *
* A sample map is used to map sample indices to sample numbers.
*/
void
@@ -99,10 +110,13 @@ gen6_set_sample_maps(struct gl_context *ctx)
uint8_t map_2x[2] = {0, 1};
uint8_t map_4x[4] = {0, 1, 2, 3};
uint8_t map_8x[8] = {5, 2, 4, 6, 0, 3, 7, 1};
+ uint8_t map_16x[16] = { 15, 10, 9, 7, 4, 1, 3, 13,
+ 12, 2, 0, 6, 11, 8, 5, 14 };
memcpy(ctx->Const.SampleMap2x, map_2x, sizeof(map_2x));
memcpy(ctx->Const.SampleMap4x, map_4x, sizeof(map_4x));
memcpy(ctx->Const.SampleMap8x, map_8x, sizeof(map_8x));
+ memcpy(ctx->Const.SampleMap16x, map_16x, sizeof(map_16x));
}
/**
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fac45aa..e0a06f4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3550,11 +3550,24 @@ struct gl_constants
* below:
* SampleMap8x = {a, b, c, d, e, f, g, h};
*
- * Follow the logic for other sample counts.
+ * Follow the logic for sample counts 2-8.
+ *
+ * For 16x the sample indices layout as a 4x4 grid as follows:
+ *
+ * -----------------
+ * | 0 | 1 | 2 | 3 |
+ * -----------------
+ * | 4 | 5 | 6 | 7 |
+ * -----------------
+ * | 8 | 9 |10 |11 |
+ * -----------------
+ * |12 |13 |14 |15 |
+ * -----------------
*/
uint8_t SampleMap2x[2];
uint8_t SampleMap4x[4];
uint8_t SampleMap8x[8];
+ uint8_t SampleMap16x[16];
/** GL_ARB_shader_atomic_counters */
GLuint MaxAtomicBufferBindings;
--
1.9.3
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