[Mesa-dev] [PATCH 2/2] nir/print: print variable names
Rob Clark
robdclark at gmail.com
Thu Sep 17 15:20:19 PDT 2015
From: Rob Clark <robclark at freedesktop.org>
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/glsl/nir/nir_print.c | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index ca8059f..6e86140 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -430,6 +430,36 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
}
fprintf(fp, ")");
+
+ if (!state->shader)
+ return;
+
+ struct exec_list *var_list = NULL;
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_uniform:
+ case nir_intrinsic_load_uniform_indirect:
+ var_list = &state->shader->uniforms;
+ break;
+ case nir_intrinsic_load_input:
+ case nir_intrinsic_load_input_indirect:
+ var_list = &state->shader->inputs;
+ break;
+ case nir_intrinsic_store_output:
+ case nir_intrinsic_store_output_indirect:
+ var_list = &state->shader->outputs;
+ break;
+ default:
+ return;
+ }
+
+ foreach_list_typed(nir_variable, var, node, var_list) {
+ if ((var->data.driver_location == instr->const_index[0]) &&
+ var->name) {
+ fprintf(fp, "\t/* %s */", var->name);
+ break;
+ }
+ }
}
static void
--
2.4.3
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