[Mesa-dev] [PATCH 4/6] nir/lower_tex: support for lowering RECT textures
Rob Clark
robdclark at gmail.com
Fri Sep 18 07:55:07 PDT 2015
From: Rob Clark <robclark at freedesktop.org>
v2: comments/suggestions from Ilia and Eric, split out get_texture_size()
helper so we can use it in the next commit for clamping RECT textures.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/glsl/nir/nir.h | 7 +++++
src/glsl/nir/nir_lower_tex.c | 62 +++++++++++++++++++++++++++++++++++++++++---
2 files changed, 66 insertions(+), 3 deletions(-)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 4600fb0..3c908b9 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1843,6 +1843,13 @@ typedef struct nir_lower_tex_options {
* sampler types a texture projector is lowered.
*/
unsigned lower_txp;
+
+ /**
+ * If true, lower rect textures to 2D, using txs to fetch the
+ * texture dimensions and dividing the texture coords by the
+ * texture dims to normalize.
+ */
+ bool lower_rect;
} nir_lower_tex_options;
void nir_lower_tex(nir_shader *shader,
diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c
index 281fc9f..a71a5c5 100644
--- a/src/glsl/nir/nir_lower_tex.c
+++ b/src/glsl/nir/nir_lower_tex.c
@@ -22,9 +22,13 @@
*/
/*
- * This lowering pass converts the coordinate division for texture projection
- * to be done in ALU instructions instead of asking the texture operation to
- * do so.
+ * This lowering pass supports (as configured via nir_lower_tex_options)
+ * various texture related conversions:
+ * + texture projector lowering: converts the coordinate division for
+ * texture projection to be done in ALU instructions instead of
+ * asking the texture operation to do so.
+ * + lowering RECT: converts the un-normalized RECT texture coordinates
+ * to normalized coordinates with txs plus ALU instructions
*/
#include "nir.h"
@@ -111,6 +115,55 @@ project_src(nir_builder *b, nir_tex_instr *tex)
tex->num_srcs--;
}
+static nir_ssa_def *
+get_texture_size(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_before_instr(&tex->instr);
+
+ /* RECT textures should not be array: */
+ assert(!tex->is_array);
+
+ nir_tex_instr *txs;
+
+ txs = nir_tex_instr_create(b->shader, 1);
+ txs->op = nir_texop_txs;
+ txs->sampler_dim = GLSL_SAMPLER_DIM_RECT;
+ txs->sampler_index = tex->sampler_index;
+
+ /* only single src, the lod: */
+ txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
+ txs->src[0].src_type = nir_tex_src_lod;
+
+ nir_ssa_dest_init(&txs->instr, &txs->dest, 3, NULL);
+ nir_builder_instr_insert(b, &txs->instr);
+
+ return nir_i2f(b, &txs->dest.ssa);
+}
+
+static void
+lower_rect(nir_builder *b, nir_tex_instr *tex)
+{
+ nir_ssa_def *txs = get_texture_size(b, tex);
+
+ nir_ssa_def *scalex = nir_frcp(b, nir_channel(b, txs, 0));
+ nir_ssa_def *scaley = nir_frcp(b, nir_channel(b, txs, 1));
+ nir_ssa_def *scale = nir_vec2(b, scalex, scaley);
+
+ /* Walk through the sources normalizing the requested arguments. */
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type != nir_tex_src_coord)
+ continue;
+
+ nir_ssa_def *coords =
+ nir_ssa_for_src(b, tex->src[i].src, tex->coord_components);
+ nir_instr_rewrite_src(&tex->instr,
+ &tex->src[i].src,
+ nir_src_for_ssa(nir_fmul(b, coords, scale)));
+ }
+
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+}
+
static bool
nir_lower_tex_block(nir_block *block, void *void_state)
{
@@ -127,6 +180,9 @@ nir_lower_tex_block(nir_block *block, void *void_state)
if (lower_txp)
project_src(b, tex);
+ if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) &&
+ state->options->lower_rect)
+ lower_rect(b, tex);
}
return true;
--
2.4.3
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