[Mesa-dev] [PATCH 1/3] glsl/link: don't consider unused variable as read variable.
Gregory Hainaut
gregory.hainaut at gmail.com
Sun Sep 20 13:15:33 PDT 2015
Current checks rely on the optimization phase to remove deadcode
varying. Therefore remaining varying are used.
Deadcode Optimizations won't be possible anymore with the support of
GL_ARB_separate_shader_objects. So it requires to check the used flag of
the varying.
Signed-off-by: Gregory Hainaut <gregory.hainaut at gmail.com>
---
src/glsl/link_varyings.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index f7a7b8c..72d6632 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1579,7 +1579,7 @@ assign_varying_locations(struct gl_context *ctx,
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
- if (prog->IsES) {
+ if (var->data.used && prog->IsES) {
/*
* On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
*
@@ -1594,7 +1594,7 @@ assign_varying_locations(struct gl_context *ctx,
_mesa_shader_stage_to_string(consumer->Stage),
var->name,
_mesa_shader_stage_to_string(producer->Stage));
- } else if (prog->Version <= 120) {
+ } else if (var->data.used && prog->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in
--
2.1.4
More information about the mesa-dev
mailing list