[Mesa-dev] [PATCH 1/4] mesa/cs: Add _mesa_validate_DispatchCompute

Tapani Pälli tapani.palli at intel.com
Sun Sep 20 22:23:36 PDT 2015


Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

On 09/20/2015 01:50 AM, Jordan Justen wrote:
> Move API validation to _mesa_validate_DispatchCompute in
> api_validate.c.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>   src/mesa/main/api_validate.c | 44 ++++++++++++++++++++++++++++++++++++++++++++
>   src/mesa/main/api_validate.h |  4 ++++
>   src/mesa/main/compute.c      | 28 +++++-----------------------
>   3 files changed, 53 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 53c8fb8..b46226a 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -882,3 +882,47 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
>
>      return GL_TRUE;
>   }
> +
> +static bool
> +check_valid_to_compute(struct gl_context *ctx, const char *function)
> +{
> +   struct gl_shader_program *prog;
> +
> +   if (!_mesa_has_compute_shaders(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "unsupported function (%s) called",
> +                  function);
> +      return false;
> +   }
> +
> +   prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
> +   if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "%s(no active compute shader)",
> +                  function);
> +      return false;
> +   }
> +
> +   return true;
> +}
> +
> +GLboolean
> +_mesa_validate_DispatchCompute(struct gl_context *ctx,
> +                               const GLuint *num_groups)
> +{
> +   int i;
> +   FLUSH_CURRENT(ctx, 0);
> +
> +   if (!check_valid_to_compute(ctx, "glDispatchCompute"))
> +      return GL_FALSE;
> +
> +   for (i = 0; i < 3; i++) {
> +      if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
> +         _mesa_error(ctx, GL_INVALID_VALUE,
> +                     "glDispatchCompute(num_groups_%c)", 'x' + i);
> +         return GL_FALSE;
> +      }
> +   }
> +
> +   return GL_TRUE;
> +}
> diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
> index 0ce7b69..ef2c794 100644
> --- a/src/mesa/main/api_validate.h
> +++ b/src/mesa/main/api_validate.h
> @@ -105,5 +105,9 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
>                                            GLsizei primcount,
>                                            GLsizei stride);
>
> +extern GLboolean
> +_mesa_validate_DispatchCompute(struct gl_context *ctx,
> +                               const GLuint *num_groups);
> +
>
>   #endif
> diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
> index 37a4ba7..f67ffbb 100644
> --- a/src/mesa/main/compute.c
> +++ b/src/mesa/main/compute.c
> @@ -24,6 +24,7 @@
>   #include "glheader.h"
>   #include "compute.h"
>   #include "context.h"
> +#include "api_validate.h"
>
>   void GLAPIENTRY
>   _mesa_DispatchCompute(GLuint num_groups_x,
> @@ -31,31 +32,12 @@ _mesa_DispatchCompute(GLuint num_groups_x,
>                         GLuint num_groups_z)
>   {
>      GET_CURRENT_CONTEXT(ctx);
> -   int i;
> -   struct gl_shader_program *prog;
>      const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
>
> -   if (ctx->Extensions.ARB_compute_shader) {
> -      for (i = 0; i < 3; i++) {
> -         if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
> -            _mesa_error(ctx, GL_INVALID_VALUE,
> -                        "glDispatchCompute(num_groups_%c)", 'x' + i);
> -            return;
> -         }
> -      }
> -      if (!_mesa_valid_to_render(ctx, "glDispatchCompute"))
> -         return;
> -      prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
> -      if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
> -         _mesa_error(ctx, GL_INVALID_OPERATION,
> -                     "glDispatchCompute(no active compute shader)");
> -         return;
> -      }
> -      ctx->Driver.DispatchCompute(ctx, num_groups);
> -   } else {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "unsupported function (glDispatchCompute) called");
> -   }
> +   if (!_mesa_validate_DispatchCompute(ctx, num_groups))
> +      return;
> +
> +   ctx->Driver.DispatchCompute(ctx, num_groups);
>   }
>
>   extern void GLAPIENTRY
>


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